diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index c1015a46db..450261b081 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1252,11 +1252,12 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga * \param gamepad a gamepad. * \param touchpad a touchpad. * \param finger a finger. - * \param down a pointer filled with SDL_TRUE if the finger is down, SDL_FALSE otherwise, may be NULL. - * \param x a pointer filled with the x position, normalized 0 to 1, with the origin in the - * upper left, may be NULL. - * \param y a pointer filled with the y position, normalized 0 to 1, with the origin in the - * upper left, may be NULL. + * \param down a pointer filled with SDL_TRUE if the finger is down, SDL_FALSE + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. * \param pressure a pointer filled with pressure value, may be NULL. * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() * for more information. diff --git a/include/SDL3/SDL_joystick.h b/include/SDL3/SDL_joystick.h index 1b1b734a07..1d6351ffe2 100644 --- a/include/SDL3/SDL_joystick.h +++ b/include/SDL3/SDL_joystick.h @@ -598,8 +598,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joy * \param touchpad the index of the touchpad on the virtual joystick to * update. * \param finger the index of the finger on the touchpad to set. - * \param down SDL_TRUE if the finger is pressed, SDL_FALSE if the - * finger is released. + * \param down SDL_TRUE if the finger is pressed, SDL_FALSE if the finger is + * released. * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, * with the origin in the upper left. * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, diff --git a/include/SDL3/SDL_keyboard.h b/include/SDL3/SDL_keyboard.h index a7d65d6cab..0cd3d8e1fc 100644 --- a/include/SDL3/SDL_keyboard.h +++ b/include/SDL3/SDL_keyboard.h @@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); * valid for the whole lifetime of the application and should not be freed by * the caller. * - * A array element with a value of SDL_TRUE means that the key is pressed and a value - * of SDL_FALSE means that it is not. Indexes into this array are obtained by using - * SDL_Scancode values. + * A array element with a value of SDL_TRUE means that the key is pressed and + * a value of SDL_FALSE means that it is not. Indexes into this array are + * obtained by using SDL_Scancode values. * * Use SDL_PumpEvents() to update the state array. *