Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
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parent
8733927e35
commit
670f1df469
16 changed files with 38 additions and 44 deletions
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@ -1821,13 +1821,13 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
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projection = MatrixIdentity();
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f));
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projection = MatrixRotationZ(SDL_M_PIf * 0.5f);
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break;
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case DXGI_MODE_ROTATION_ROTATE180:
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projection = MatrixRotationZ(SDL_static_cast(float, M_PI));
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projection = MatrixRotationZ(SDL_M_PIf);
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break;
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case DXGI_MODE_ROTATION_ROTATE90:
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projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f));
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projection = MatrixRotationZ(-SDL_M_PIf * 0.5f);
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break;
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default:
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return SDL_SetError("An unknown DisplayOrientation is being used");
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