Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)

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Evan Hemsley 2024-09-28 18:01:16 -07:00 committed by GitHub
parent a923771978
commit 66f6b40c92
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GPG key ID: B5690EEEBB952194
3 changed files with 11 additions and 7 deletions

View file

@ -2564,6 +2564,10 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
int iwidth, iheight;
SDL_GetRenderOutputSize(renderer, &iwidth, &iheight);
renderer->window_pixel_w = iwidth;
renderer->window_pixel_h = iheight;
const float output_w = (float)iwidth;
const float output_h = (float)iheight;
const float logical_w = renderer->logical_w;

View file

@ -250,6 +250,9 @@ struct SDL_Renderer
SDL_RenderViewState *view;
SDL_RenderViewState main_view;
// Cache the window size in pixels
int window_pixel_w, window_pixel_h;
// The window pixel to point coordinate scale
SDL_FPoint dpi_scale;

View file

@ -969,9 +969,6 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
SDL_GPUTextureFormat swapchain_fmt = SDL_GetGPUSwapchainTextureFormat(data->device, renderer->window);
int window_w, window_h;
SDL_GetWindowSizeInPixels(renderer->window, &window_w, &window_h);
SDL_GPUBlitInfo blit_info;
SDL_zero(blit_info);
@ -979,16 +976,16 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
blit_info.source.w = data->backbuffer.width;
blit_info.source.h = data->backbuffer.height;
blit_info.destination.texture = swapchain;
blit_info.destination.w = window_w;
blit_info.destination.h = window_h;
blit_info.destination.w = renderer->window_pixel_w;
blit_info.destination.h = renderer->window_pixel_h;
blit_info.load_op = SDL_GPU_LOADOP_DONT_CARE;
blit_info.filter = SDL_GPU_FILTER_LINEAR;
SDL_BlitGPUTexture(data->state.command_buffer, &blit_info);
if (window_w != data->backbuffer.width || window_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
if (renderer->window_pixel_w != data->backbuffer.width || renderer->window_pixel_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
CreateBackbuffer(data, window_w, window_h, swapchain_fmt);
CreateBackbuffer(data, renderer->window_pixel_w, renderer->window_pixel_h, swapchain_fmt);
}
// *** FIXME ***