mirror of
https://github.com/libsdl-org/SDL.git
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include: Removed ::
from symbol names in comments.
This isn't C++ code, so there's no need to append global symbols with two colons. It looks ugly. I _did_ leave them for actual C++ things in WinRT-specific comments and other places, like a reference to a Perl class thing. Also, even though it's not valid C, it's a useful expression to say `StructType::SpecificField`, so I left those alone, too.
This commit is contained in:
parent
10ab623d43
commit
665ff8c5f6
7 changed files with 62 additions and 62 deletions
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@ -225,7 +225,7 @@ typedef enum SDL_EventType
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/* Internal events */
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/* Internal events */
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SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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/** Events ::SDL_EVENT_USER through ::SDL_EVENT_LAST are for your use,
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/** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use,
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* and should be allocated with SDL_RegisterEvents()
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* and should be allocated with SDL_RegisterEvents()
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*/
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*/
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SDL_EVENT_USER = 0x8000,
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SDL_EVENT_USER = 0x8000,
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@ -259,7 +259,7 @@ typedef struct SDL_CommonEvent
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*/
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*/
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typedef struct SDL_DisplayEvent
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typedef struct SDL_DisplayEvent
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{
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{
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SDL_EventType type; /**< ::SDL_DISPLAYEVENT_* */
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SDL_EventType type; /**< SDL_DISPLAYEVENT_* */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_DisplayID displayID;/**< The associated display */
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SDL_DisplayID displayID;/**< The associated display */
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@ -273,7 +273,7 @@ typedef struct SDL_DisplayEvent
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*/
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*/
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typedef struct SDL_WindowEvent
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typedef struct SDL_WindowEvent
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{
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{
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SDL_EventType type; /**< ::SDL_WINDOWEVENT_* */
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SDL_EventType type; /**< SDL_WINDOWEVENT_* */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The associated window */
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SDL_WindowID windowID; /**< The associated window */
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@ -288,7 +288,7 @@ typedef struct SDL_WindowEvent
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*/
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*/
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typedef struct SDL_KeyboardDeviceEvent
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typedef struct SDL_KeyboardDeviceEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_KEYBOARD_ADDED or ::SDL_EVENT_KEYBOARD_REMOVED */
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SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_KeyboardID which; /**< The keyboard instance id */
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SDL_KeyboardID which; /**< The keyboard instance id */
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@ -301,12 +301,12 @@ typedef struct SDL_KeyboardDeviceEvent
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*/
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*/
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typedef struct SDL_KeyboardEvent
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typedef struct SDL_KeyboardEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
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SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */
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SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 padding2;
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Uint8 padding2;
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Uint8 padding3;
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Uint8 padding3;
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@ -323,7 +323,7 @@ typedef struct SDL_KeyboardEvent
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*/
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*/
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typedef struct SDL_TextEditingEvent
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typedef struct SDL_TextEditingEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_TEXT_EDITING */
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SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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@ -342,7 +342,7 @@ typedef struct SDL_TextEditingEvent
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*/
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*/
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typedef struct SDL_TextInputEvent
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typedef struct SDL_TextInputEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_TEXT_INPUT */
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SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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@ -356,7 +356,7 @@ typedef struct SDL_TextInputEvent
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*/
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*/
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typedef struct SDL_MouseDeviceEvent
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typedef struct SDL_MouseDeviceEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_MOUSE_ADDED or ::SDL_EVENT_MOUSE_REMOVED */
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SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_MouseID which; /**< The mouse instance id */
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SDL_MouseID which; /**< The mouse instance id */
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@ -369,7 +369,7 @@ typedef struct SDL_MouseDeviceEvent
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*/
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*/
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typedef struct SDL_MouseMotionEvent
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typedef struct SDL_MouseMotionEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_MOUSE_MOTION */
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SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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@ -388,13 +388,13 @@ typedef struct SDL_MouseMotionEvent
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*/
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*/
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typedef struct SDL_MouseButtonEvent
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typedef struct SDL_MouseButtonEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
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SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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Uint8 button; /**< The mouse button index */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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Uint8 padding;
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Uint8 padding;
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float x; /**< X coordinate, relative to window */
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float x; /**< X coordinate, relative to window */
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@ -408,7 +408,7 @@ typedef struct SDL_MouseButtonEvent
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*/
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*/
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typedef struct SDL_MouseWheelEvent
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typedef struct SDL_MouseWheelEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_MOUSE_WHEEL */
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SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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@ -427,7 +427,7 @@ typedef struct SDL_MouseWheelEvent
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*/
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*/
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typedef struct SDL_JoyAxisEvent
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typedef struct SDL_JoyAxisEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_AXIS_MOTION */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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@ -446,7 +446,7 @@ typedef struct SDL_JoyAxisEvent
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*/
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*/
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typedef struct SDL_JoyBallEvent
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typedef struct SDL_JoyBallEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BALL_MOTION */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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@ -465,15 +465,15 @@ typedef struct SDL_JoyBallEvent
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*/
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*/
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typedef struct SDL_JoyHatEvent
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typedef struct SDL_JoyHatEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_HAT_MOTION */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 hat; /**< The joystick hat index */
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Uint8 hat; /**< The joystick hat index */
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Uint8 value; /**< The hat position value.
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Uint8 value; /**< The hat position value.
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* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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* \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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* \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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* \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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*
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*
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* Note that zero means the POV is centered.
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* Note that zero means the POV is centered.
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*/
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*/
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*/
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*/
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typedef struct SDL_JoyButtonEvent
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typedef struct SDL_JoyButtonEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BUTTON_DOWN or ::SDL_EVENT_JOYSTICK_BUTTON_UP */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The joystick button index */
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Uint8 button; /**< The joystick button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 padding1;
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding2;
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} SDL_JoyButtonEvent;
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} SDL_JoyButtonEvent;
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*/
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*/
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typedef struct SDL_JoyDeviceEvent
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typedef struct SDL_JoyDeviceEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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*/
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*/
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typedef struct SDL_JoyBatteryEvent
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typedef struct SDL_JoyBatteryEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
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SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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*/
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*/
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typedef struct SDL_GamepadAxisEvent
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typedef struct SDL_GamepadAxisEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_AXIS_MOTION */
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SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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*/
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*/
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typedef struct SDL_GamepadButtonEvent
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typedef struct SDL_GamepadButtonEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */
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SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
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Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 padding1;
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding2;
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} SDL_GamepadButtonEvent;
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} SDL_GamepadButtonEvent;
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*/
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*/
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typedef struct SDL_GamepadDeviceEvent
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typedef struct SDL_GamepadDeviceEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
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SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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*/
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*/
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typedef struct SDL_GamepadTouchpadEvent
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typedef struct SDL_GamepadTouchpadEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
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SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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*/
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*/
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typedef struct SDL_GamepadSensorEvent
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typedef struct SDL_GamepadSensorEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
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SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
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Uint32 reserved;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
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Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */
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float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
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float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
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Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
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Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
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} SDL_GamepadSensorEvent;
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} SDL_GamepadSensorEvent;
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*/
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*/
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typedef struct SDL_AudioDeviceEvent
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typedef struct SDL_AudioDeviceEvent
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{
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{
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SDL_EventType type; /**< ::SDL_EVENT_AUDIO_DEVICE_ADDED, or ::SDL_EVENT_AUDIO_DEVICE_REMOVED, or ::SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
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SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
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Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
|
SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
|
||||||
|
@ -635,7 +635,7 @@ typedef struct SDL_AudioDeviceEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_CameraDeviceEvent
|
typedef struct SDL_CameraDeviceEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_CAMERA_DEVICE_ADDED, ::SDL_EVENT_CAMERA_DEVICE_REMOVED, ::SDL_EVENT_CAMERA_DEVICE_APPROVED, ::SDL_EVENT_CAMERA_DEVICE_DENIED */
|
SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */
|
SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */
|
||||||
|
@ -648,7 +648,7 @@ typedef struct SDL_CameraDeviceEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_TouchFingerEvent
|
typedef struct SDL_TouchFingerEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */
|
SDL_EventType type; /**< SDL_EVENT_FINGER_MOTION or SDL_EVENT_FINGER_DOWN or SDL_EVENT_FINGER_UP */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_TouchID touchID; /**< The touch device id */
|
SDL_TouchID touchID; /**< The touch device id */
|
||||||
|
@ -669,17 +669,17 @@ typedef struct SDL_TouchFingerEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_PenTipEvent
|
typedef struct SDL_PenTipEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
|
SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
||||||
SDL_PenID which; /**< The pen instance id */
|
SDL_PenID which; /**< The pen instance id */
|
||||||
Uint8 tip; /**< ::SDL_PEN_TIP_INK when using a regular pen tip, or ::SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
|
Uint8 tip; /**< SDL_PEN_TIP_INK when using a regular pen tip, or SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
|
||||||
Uint8 state; /**< ::SDL_PRESSED on ::SDL_EVENT_PEN_DOWN and ::SDL_RELEASED on ::SDL_EVENT_PEN_UP */
|
Uint8 state; /**< SDL_PRESSED on SDL_EVENT_PEN_DOWN and SDL_RELEASED on SDL_EVENT_PEN_UP */
|
||||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||||
float x; /**< X coordinate, relative to window */
|
float x; /**< X coordinate, relative to window */
|
||||||
float y; /**< Y coordinate, relative to window */
|
float y; /**< Y coordinate, relative to window */
|
||||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
|
||||||
} SDL_PenTipEvent;
|
} SDL_PenTipEvent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -690,17 +690,17 @@ typedef struct SDL_PenTipEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_PenMotionEvent
|
typedef struct SDL_PenMotionEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_PEN_MOTION */
|
SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
||||||
SDL_PenID which; /**< The pen instance id */
|
SDL_PenID which; /**< The pen instance id */
|
||||||
Uint8 padding1;
|
Uint8 padding1;
|
||||||
Uint8 padding2;
|
Uint8 padding2;
|
||||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||||
float x; /**< X coordinate, relative to window */
|
float x; /**< X coordinate, relative to window */
|
||||||
float y; /**< Y coordinate, relative to window */
|
float y; /**< Y coordinate, relative to window */
|
||||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
|
||||||
} SDL_PenMotionEvent;
|
} SDL_PenMotionEvent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -710,17 +710,17 @@ typedef struct SDL_PenMotionEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_PenButtonEvent
|
typedef struct SDL_PenButtonEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
|
SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
SDL_WindowID windowID; /**< The window with pen focus, if any */
|
||||||
SDL_PenID which; /**< The pen instance id */
|
SDL_PenID which; /**< The pen instance id */
|
||||||
Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
|
Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
|
||||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
|
||||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||||
float x; /**< X coordinate, relative to window */
|
float x; /**< X coordinate, relative to window */
|
||||||
float y; /**< Y coordinate, relative to window */
|
float y; /**< Y coordinate, relative to window */
|
||||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per SDL_PenAxis) */
|
||||||
} SDL_PenButtonEvent;
|
} SDL_PenButtonEvent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -734,7 +734,7 @@ typedef struct SDL_PenButtonEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_DropEvent
|
typedef struct SDL_DropEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */
|
SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_WindowID windowID; /**< The window that was dropped on, if any */
|
SDL_WindowID windowID; /**< The window that was dropped on, if any */
|
||||||
|
@ -752,7 +752,7 @@ typedef struct SDL_DropEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_ClipboardEvent
|
typedef struct SDL_ClipboardEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_CLIPBOARD_UPDATE */
|
SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
} SDL_ClipboardEvent;
|
} SDL_ClipboardEvent;
|
||||||
|
@ -764,7 +764,7 @@ typedef struct SDL_ClipboardEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_SensorEvent
|
typedef struct SDL_SensorEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_SENSOR_UPDATE */
|
SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_SensorID which; /**< The instance ID of the sensor */
|
SDL_SensorID which; /**< The instance ID of the sensor */
|
||||||
|
@ -779,7 +779,7 @@ typedef struct SDL_SensorEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_QuitEvent
|
typedef struct SDL_QuitEvent
|
||||||
{
|
{
|
||||||
SDL_EventType type; /**< ::SDL_EVENT_QUIT */
|
SDL_EventType type; /**< SDL_EVENT_QUIT */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
} SDL_QuitEvent;
|
} SDL_QuitEvent;
|
||||||
|
@ -797,7 +797,7 @@ typedef struct SDL_QuitEvent
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_UserEvent
|
typedef struct SDL_UserEvent
|
||||||
{
|
{
|
||||||
Uint32 type; /**< ::SDL_EVENT_USER through ::SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
|
Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
|
||||||
Uint32 reserved;
|
Uint32 reserved;
|
||||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||||
SDL_WindowID windowID; /**< The associated window if any */
|
SDL_WindowID windowID; /**< The associated window if any */
|
||||||
|
@ -1195,7 +1195,7 @@ typedef int (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
|
||||||
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
|
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
|
||||||
* application at the next event poll.
|
* application at the next event poll.
|
||||||
*
|
*
|
||||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
* There is one caveat when dealing with the SDL_QuitEvent event type. The
|
||||||
* event filter is only called when the window manager desires to close the
|
* event filter is only called when the window manager desires to close the
|
||||||
* application window. If the event filter returns 1, then the window will be
|
* application window. If the event filter returns 1, then the window will be
|
||||||
* closed, otherwise the window will remain open if possible.
|
* closed, otherwise the window will remain open if possible.
|
||||||
|
|
|
@ -64,11 +64,11 @@ typedef struct SDL_GUID {
|
||||||
/* Function prototypes */
|
/* Function prototypes */
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get an ASCII string representation for a given ::SDL_GUID.
|
* Get an ASCII string representation for a given SDL_GUID.
|
||||||
*
|
*
|
||||||
* You should supply at least 33 bytes for pszGUID.
|
* You should supply at least 33 bytes for pszGUID.
|
||||||
*
|
*
|
||||||
* \param guid the ::SDL_GUID you wish to convert to string
|
* \param guid the SDL_GUID you wish to convert to string
|
||||||
* \param pszGUID buffer in which to write the ASCII string
|
* \param pszGUID buffer in which to write the ASCII string
|
||||||
* \param cbGUID the size of pszGUID
|
* \param cbGUID the size of pszGUID
|
||||||
* \returns 0 on success or a negative error code on failure; call
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
@ -81,14 +81,14 @@ typedef struct SDL_GUID {
|
||||||
extern DECLSPEC int SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
|
extern DECLSPEC int SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convert a GUID string into a ::SDL_GUID structure.
|
* Convert a GUID string into a SDL_GUID structure.
|
||||||
*
|
*
|
||||||
* Performs no error checking. If this function is given a string containing
|
* Performs no error checking. If this function is given a string containing
|
||||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||||
* will not be useful.
|
* will not be useful.
|
||||||
*
|
*
|
||||||
* \param pchGUID string containing an ASCII representation of a GUID
|
* \param pchGUID string containing an ASCII representation of a GUID
|
||||||
* \returns a ::SDL_GUID structure.
|
* \returns a SDL_GUID structure.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
|
|
|
@ -63,7 +63,7 @@ extern "C" {
|
||||||
* \file SDL_joystick.h
|
* \file SDL_joystick.h
|
||||||
*
|
*
|
||||||
* In order to use these functions, SDL_Init() must have been called
|
* In order to use these functions, SDL_Init() must have been called
|
||||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||||
* for joysticks, and load appropriate drivers.
|
* for joysticks, and load appropriate drivers.
|
||||||
*
|
*
|
||||||
* If you would like to receive joystick updates while the application
|
* If you would like to receive joystick updates while the application
|
||||||
|
|
|
@ -56,14 +56,14 @@ typedef Uint32 SDL_KeyboardID;
|
||||||
* The SDL keysym structure, used in key events.
|
* The SDL keysym structure, used in key events.
|
||||||
*
|
*
|
||||||
* If you are looking for translated character input, see the
|
* If you are looking for translated character input, see the
|
||||||
* ::SDL_EVENT_TEXT_INPUT event.
|
* SDL_EVENT_TEXT_INPUT event.
|
||||||
*
|
*
|
||||||
* \since This struct is available since SDL 3.0.0.
|
* \since This struct is available since SDL 3.0.0.
|
||||||
*/
|
*/
|
||||||
typedef struct SDL_Keysym
|
typedef struct SDL_Keysym
|
||||||
{
|
{
|
||||||
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
|
SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */
|
||||||
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
|
SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */
|
||||||
SDL_Keymod mod; /**< current key modifiers */
|
SDL_Keymod mod; /**< current key modifiers */
|
||||||
Uint16 unused;
|
Uint16 unused;
|
||||||
} SDL_Keysym;
|
} SDL_Keysym;
|
||||||
|
|
|
@ -124,7 +124,7 @@ typedef struct SDL_MessageBoxData
|
||||||
int numbuttons;
|
int numbuttons;
|
||||||
const SDL_MessageBoxButtonData *buttons;
|
const SDL_MessageBoxButtonData *buttons;
|
||||||
|
|
||||||
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
||||||
} SDL_MessageBoxData;
|
} SDL_MessageBoxData;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -44,7 +44,7 @@ extern "C" {
|
||||||
* SDL_sensor.h
|
* SDL_sensor.h
|
||||||
*
|
*
|
||||||
* In order to use these functions, SDL_Init() must have been called
|
* In order to use these functions, SDL_Init() must have been called
|
||||||
* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
|
* with the SDL_INIT_SENSOR flag. This causes SDL to scan the system
|
||||||
* for sensors, and load appropriate drivers.
|
* for sensors, and load appropriate drivers.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@ extern "C" {
|
||||||
/**
|
/**
|
||||||
* \name Surface flags
|
* \name Surface flags
|
||||||
*
|
*
|
||||||
* These are the currently supported flags for the ::SDL_Surface.
|
* These are the currently supported flags for an SDL_Surface.
|
||||||
*
|
*
|
||||||
* \internal
|
* \internal
|
||||||
* Used internally (read-only).
|
* Used internally (read-only).
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue