Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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36 changed files with 357 additions and 319 deletions
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@ -492,7 +492,7 @@ int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_tim
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/* Post the event, if desired */
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posted = 0;
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#if !SDL_EVENTS_DISABLED
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if (SDL_GetEventState(SDL_SENSORUPDATE) == SDL_ENABLE) {
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if (SDL_EventEnabled(SDL_SENSORUPDATE)) {
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SDL_Event event;
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event.type = SDL_SENSORUPDATE;
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event.common.timestamp = timestamp;
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