Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()

`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
This commit is contained in:
Sam Lantinga 2022-12-28 17:06:38 -08:00
parent 9b8208c195
commit 66351fd4ba
36 changed files with 357 additions and 319 deletions

View file

@ -492,7 +492,7 @@ int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_tim
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_SENSORUPDATE) == SDL_ENABLE) {
if (SDL_EventEnabled(SDL_SENSORUPDATE)) {
SDL_Event event;
event.type = SDL_SENSORUPDATE;
event.common.timestamp = timestamp;