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Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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9b8208c195
commit
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36 changed files with 357 additions and 319 deletions
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@ -101,7 +101,6 @@ SDL3_0.0.0 {
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SDL_EGL_SetEGLAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_Error;
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SDL_EventState;
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SDL_FillSurfaceRect;
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SDL_FillSurfaceRects;
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SDL_FilterEvents;
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@ -173,7 +172,6 @@ SDL3_0.0.0 {
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SDL_GetError;
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SDL_GetErrorMsg;
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SDL_GetEventFilter;
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SDL_GetEventState;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAxis;
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@ -182,7 +180,6 @@ SDL3_0.0.0 {
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SDL_GetGamepadBindForButton;
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SDL_GetGamepadButton;
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SDL_GetGamepadButtonFromString;
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SDL_GetGamepadEventState;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromPlayerIndex;
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@ -222,7 +219,6 @@ SDL3_0.0.0 {
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SDL_GetJoystickAxis;
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SDL_GetJoystickAxisInitialState;
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SDL_GetJoystickButton;
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SDL_GetJoystickEventState;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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SDL_GetJoystickFromPlayerIndex;
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@ -657,7 +653,6 @@ SDL3_0.0.0 {
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SDL_SetWindowTitle;
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SDL_SetWindowsMessageHook;
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SDL_SetYUVConversionMode;
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SDL_ShowCursor;
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SDL_ShowMessageBox;
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SDL_ShowSimpleMessageBox;
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SDL_ShowWindow;
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@ -855,6 +850,15 @@ SDL3_0.0.0 {
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SDL_wcsncasecmp;
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SDL_wcsncmp;
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SDL_wcsstr;
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SDL_SetEventEnabled;
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SDL_EventEnabled;
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SDL_SetGamepadEventsEnabled;
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SDL_GamepadEventsEnabled;
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SDL_SetJoystickEventsEnabled;
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SDL_JoystickEventsEnabled;
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SDL_ShowCursor;
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SDL_HideCursor;
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SDL_CursorVisible;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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