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SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
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73 changed files with 3890 additions and 3391 deletions
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@ -452,20 +452,20 @@ extern "C" {
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/**
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* \brief A variable that lets you manually hint extra gamecontroller db entries.
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*
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* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
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* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamepad.h
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*
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMEPAD)
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* You can update mappings after the system is initialized with SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
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*/
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#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
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/**
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* \brief A variable that lets you provide a file with extra gamecontroller db entries.
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*
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* The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h
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* The file should contain lines of gamecontroller config data, see SDL_gamepad.h
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*
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMEPAD)
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* You can update mappings after the system is initialized with SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
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*/
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#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
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@ -484,7 +484,7 @@ extern "C" {
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* PS5
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* SwitchPro
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*
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* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMEPAD)
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*/
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#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
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@ -676,7 +676,7 @@ extern "C" {
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* "0" - Left and right Joy-Con controllers will not be in vertical mode (the default)
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* "1" - Left and right Joy-Con controllers will be in vertical mode
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*
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMEPAD)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
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