SDL API renaming: SDL_gamecontroller.h

SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
Sam Lantinga 2022-12-27 09:46:24 -08:00
parent ab0c5cf07d
commit 659abc721a
73 changed files with 3890 additions and 3391 deletions

View file

@ -18,7 +18,7 @@ SDL_INCLUDE_DIR = SDL_ROOT / "include/SDL3"
def main():
if len(args.args) == 0 or (len(args.args) % 2) != 0:
print("Usage: %s [-h] [--skip-header-check] header {enum,function,macro,structure,symbol} [old new ...]" % sys.argv[0])
print("Usage: %s [-h] [--skip-header-check] header {enum,function,hint,macro,structure,symbol} [old new ...]" % sys.argv[0])
exit(1)
# Check whether we can still modify the ABI
@ -229,7 +229,7 @@ if __name__ == "__main__":
parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
parser.add_argument("--skip-header-check", action="store_true")
parser.add_argument("header");
parser.add_argument("type", choices=["enum", "function", "macro", "structure", "symbol"]);
parser.add_argument("type", choices=["enum", "function", "hint", "macro", "structure", "symbol"]);
parser.add_argument("args", nargs="*")
args = parser.parse_args()