From 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 30 Mar 2023 07:36:40 -0700 Subject: [PATCH] Don't probe for PlayStation controllers when we already know the controller type Fixes https://github.com/libsdl-org/SDL/issues/7556 --- src/joystick/hidapi/SDL_hidapijoystick.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c index 4d5d7df413..5a7c59ba94 100644 --- a/src/joystick/hidapi/SDL_hidapijoystick.c +++ b/src/joystick/hidapi/SDL_hidapijoystick.c @@ -135,6 +135,13 @@ void HIDAPI_DumpPacket(const char *prefix, const Uint8 *data, int size) SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product) { + /* If we already know the controller is a different type, don't try to detect it. + * This fixes a hang with the HORIPAD for Nintendo Switch (0x0f0d/0x00c1) + */ + if (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_GAMEPAD_TYPE_UNKNOWN) { + return SDL_FALSE; + } + switch (vendor) { case USB_VENDOR_DRAGONRISE: return SDL_TRUE;