N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
parent
61b5360e17
commit
655275378d
50 changed files with 2663 additions and 5 deletions
|
@ -53,6 +53,10 @@
|
|||
#include "cocoa/SDL_rwopsbundlesupport.h"
|
||||
#endif /* __APPLE__ */
|
||||
|
||||
#ifdef __3DS__
|
||||
#include "n3ds/SDL_rwopsromfs.h"
|
||||
#endif /* __3DS__ */
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include "../core/android/SDL_android.h"
|
||||
#include "SDL_system.h"
|
||||
|
@ -601,6 +605,8 @@ SDL_RWFromFile(const char *file, const char *mode)
|
|||
#elif __WINRT__
|
||||
FILE *fp = NULL;
|
||||
fopen_s(&fp, file, mode);
|
||||
#elif __3DS__
|
||||
FILE *fp = N3DS_FileOpen(file, mode);
|
||||
#else
|
||||
FILE *fp = fopen(file, mode);
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue