mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-28 15:39:10 +00:00
Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
parent
658fc3db0f
commit
6501e90018
743 changed files with 11882 additions and 11882 deletions
|
@ -28,7 +28,7 @@
|
|||
Also, this file gets included multiple times, don't add #pragma once, etc.
|
||||
*/
|
||||
|
||||
/* direct jump magic can use these, the rest needs special code. */
|
||||
// direct jump magic can use these, the rest needs special code.
|
||||
#ifndef SDL_DYNAPI_PROC_NO_VARARGS
|
||||
SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
|
||||
|
@ -46,7 +46,7 @@ SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const cha
|
|||
SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return)
|
||||
#endif
|
||||
|
||||
/* New API symbols are added at the end */
|
||||
// New API symbols are added at the end
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue