Use C++ style comments consistently in SDL source code
Implemented using this script: find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \; git checkout \ core/linux/SDL_evdev_kbd_default_keymap.h \ events/imKStoUCS.* \ hidapi \ joystick/controller_type.c \ joystick/controller_type.h \ joystick/hidapi/steam/controller_constants.h \ joystick/hidapi/steam/controller_structs.h \ joystick/SDL_gamepad_db.h \ libm \ render/*/*Shader*.h \ render/vitagxm/SDL_render_vita_gxm_shaders.h \ render/metal/SDL_shaders_metal_*.h \ stdlib/SDL_malloc.c \ stdlib/SDL_qsort.c \ stdlib/SDL_strtokr.c \ test/ \ video/directx/SDL_d3d12_xbox_cmacros.h \ video/directx/d3d12.h \ video/directx/d3d12sdklayers.h \ video/khronos \ video/x11/edid-parse.c \ video/x11/xsettings-client.* \ video/yuv2rgb sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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743 changed files with 11882 additions and 11882 deletions
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@ -35,7 +35,7 @@
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updated SDL can transparently take advantage of them, but your program will
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not without this feature. Think hard before turning it off.
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*/
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#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
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#ifdef SDL_DYNAMIC_API // Tried to force it on the command line?
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#error Nope, you have to edit this file to force this off.
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#endif
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@ -43,33 +43,33 @@
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#include "TargetConditionals.h"
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#endif
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_ANDROID) /* probably not useful on Android. */
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#elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_EMSCRIPTEN) /* probably not useful on Emscripten. */
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#elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT // probably not useful on WinRT, given current .dll loading restrictions
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_RISCOS) /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */
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#elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking.
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#define SDL_DYNAMIC_API 0
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#elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS)
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#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
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#define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear.
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#elif defined(SDL_PLATFORM_VITA)
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#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
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#define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking
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#elif defined(SDL_PLATFORM_NGAGE)
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#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
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#define SDL_DYNAMIC_API 0 // The N-Gage doesn't support dynamic linking either
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#elif defined(SDL_PLATFORM_3DS)
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#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
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#define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking
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#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
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#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
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#define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it....
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#endif
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/* everyone else. This is where we turn on the API if nothing forced it off. */
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// everyone else. This is where we turn on the API if nothing forced it off.
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#ifndef SDL_DYNAMIC_API
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#define SDL_DYNAMIC_API 1
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#endif
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