Fixed duplicate key press/release events on iOS

When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
This commit is contained in:
Sam Lantinga 2023-08-02 01:08:00 -07:00
parent a8abe612ed
commit 648de4f9b8
3 changed files with 30 additions and 11 deletions

View file

@ -33,8 +33,9 @@
typedef enum
{
KEYBOARD_HARDWARE = 0x01,
KEYBOARD_AUTORELEASE = 0x02,
KEYBOARD_IGNOREMODIFIERS = 0x04
KEYBOARD_VIRTUAL = 0x02,
KEYBOARD_AUTORELEASE = 0x04,
KEYBOARD_IGNOREMODIFIERS = 0x08
} SDL_KeyboardFlags;
#define KEYBOARD_SOURCE_MASK (KEYBOARD_HARDWARE | KEYBOARD_AUTORELEASE)
@ -50,6 +51,7 @@ struct SDL_Keyboard
Uint8 keystate[SDL_NUM_SCANCODES];
SDL_Keycode keymap[SDL_NUM_SCANCODES];
SDL_bool autorelease_pending;
Uint64 hardware_timestamp;
};
static SDL_Keyboard SDL_keyboard;
@ -875,7 +877,9 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, SDL_KeyboardFlags flags
keycode = keyboard->keymap[scancode];
}
if (source == KEYBOARD_AUTORELEASE) {
if (source == KEYBOARD_HARDWARE) {
keyboard->hardware_timestamp = SDL_GetTicks();
} else if (source == KEYBOARD_AUTORELEASE) {
keyboard->autorelease_pending = SDL_TRUE;
}
@ -978,20 +982,25 @@ int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
if (mod & SDL_KMOD_SHIFT) {
/* If the character uses shift, press shift down */
SDL_SendKeyboardKey(timestamp, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
}
/* Send a keydown and keyup for the character */
SDL_SendKeyboardKey(timestamp, SDL_PRESSED, code);
SDL_SendKeyboardKey(timestamp, SDL_RELEASED, code);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, code, SDLK_UNKNOWN);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, code, SDLK_UNKNOWN);
if (mod & SDL_KMOD_SHIFT) {
/* If the character uses shift, release shift */
SDL_SendKeyboardKey(timestamp, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
}
return 0;
}
int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, state, scancode, SDLK_UNKNOWN);
}
int SDL_SendKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, state, scancode, SDLK_UNKNOWN);
@ -1004,7 +1013,7 @@ int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, Uint8 state, SDL_Scancode sc
int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode, SDLK_UNKNOWN);
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL | KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode, SDLK_UNKNOWN);
}
int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
@ -1037,7 +1046,14 @@ SDL_bool SDL_HardwareKeyboardKeyPressed(void)
return SDL_TRUE;
}
}
return SDL_FALSE;
if (keyboard->hardware_timestamp) {
/* Keep hardware keyboard "active" for 250 ms */
if (SDL_GetTicks() >= keyboard->hardware_timestamp + 250) {
keyboard->hardware_timestamp = 0;
}
}
return keyboard->hardware_timestamp ? SDL_TRUE : SDL_FALSE;
}
int SDL_SendKeyboardText(const char *text)