Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
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3 changed files with 30 additions and 11 deletions
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@ -33,8 +33,9 @@
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typedef enum
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{
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KEYBOARD_HARDWARE = 0x01,
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KEYBOARD_AUTORELEASE = 0x02,
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KEYBOARD_IGNOREMODIFIERS = 0x04
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KEYBOARD_VIRTUAL = 0x02,
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KEYBOARD_AUTORELEASE = 0x04,
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KEYBOARD_IGNOREMODIFIERS = 0x08
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} SDL_KeyboardFlags;
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#define KEYBOARD_SOURCE_MASK (KEYBOARD_HARDWARE | KEYBOARD_AUTORELEASE)
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@ -50,6 +51,7 @@ struct SDL_Keyboard
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Uint8 keystate[SDL_NUM_SCANCODES];
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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SDL_bool autorelease_pending;
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Uint64 hardware_timestamp;
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};
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static SDL_Keyboard SDL_keyboard;
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@ -875,7 +877,9 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, SDL_KeyboardFlags flags
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keycode = keyboard->keymap[scancode];
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}
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if (source == KEYBOARD_AUTORELEASE) {
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if (source == KEYBOARD_HARDWARE) {
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keyboard->hardware_timestamp = SDL_GetTicks();
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} else if (source == KEYBOARD_AUTORELEASE) {
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keyboard->autorelease_pending = SDL_TRUE;
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}
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@ -978,20 +982,25 @@ int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
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if (mod & SDL_KMOD_SHIFT) {
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/* If the character uses shift, press shift down */
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SDL_SendKeyboardKey(timestamp, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
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}
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/* Send a keydown and keyup for the character */
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SDL_SendKeyboardKey(timestamp, SDL_PRESSED, code);
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SDL_SendKeyboardKey(timestamp, SDL_RELEASED, code);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, code, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, code, SDLK_UNKNOWN);
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if (mod & SDL_KMOD_SHIFT) {
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/* If the character uses shift, release shift */
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SDL_SendKeyboardKey(timestamp, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
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}
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return 0;
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}
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int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, state, scancode, SDLK_UNKNOWN);
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}
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int SDL_SendKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, state, scancode, SDLK_UNKNOWN);
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@ -1004,7 +1013,7 @@ int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, Uint8 state, SDL_Scancode sc
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int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode, SDLK_UNKNOWN);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL | KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode, SDLK_UNKNOWN);
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}
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int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
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@ -1037,7 +1046,14 @@ SDL_bool SDL_HardwareKeyboardKeyPressed(void)
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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if (keyboard->hardware_timestamp) {
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/* Keep hardware keyboard "active" for 250 ms */
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if (SDL_GetTicks() >= keyboard->hardware_timestamp + 250) {
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keyboard->hardware_timestamp = 0;
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}
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}
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return keyboard->hardware_timestamp ? SDL_TRUE : SDL_FALSE;
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}
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int SDL_SendKeyboardText(const char *text)
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