diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 1e5dd593f..c1ab82228 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1677,7 +1677,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *rendere * Clear the current rendering target with the drawing color. * * This function clears the entire rendering target, ignoring the viewport and - * the clip rectangle. + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. * * \param renderer the rendering context * \returns 0 on success or a negative error code on failure; call