Update some internal files to use SDL_WindowFlags

This commit is contained in:
Susko3 2024-03-03 20:30:57 +01:00 committed by Sam Lantinga
parent ce44eff3d2
commit 641b911d38
16 changed files with 44 additions and 44 deletions

View file

@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
{
SDL_Renderer *renderer;
GLES2_RenderData *data;
Uint32 window_flags = 0; /* -Wconditional-uninitialized */
SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
GLint window_framebuffer;
GLint value;
int profile_mask = 0, major = 0, minor = 0;