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Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
Fixes https://github.com/libsdl-org/SDL/issues/4820 Fixes https://github.com/libsdl-org/SDL/issues/12610
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20 changed files with 623 additions and 531 deletions
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@ -98,6 +98,21 @@ typedef enum SDL_TextureAccess
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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} SDL_TextureAccess;
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/**
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* The addressing mode for a texture when used in SDL_RenderGeometry().
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*
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* This affects how texture coordinates are interpreted outside of [0, 1]
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*
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* \since This enum is available since SDL 3.4.0.
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*/
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typedef enum SDL_TextureAddressMode
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{
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SDL_TEXTURE_ADDRESS_INVALID = -1,
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SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */
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SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */
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SDL_TEXTURE_ADDRESS_WRAP, /**< The texture is repeated (tiled) */
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} SDL_TextureAddressMode;
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/**
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* How the logical size is mapped to the output.
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*
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@ -2294,6 +2309,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *rende
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_RenderGeometryRaw
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* \sa SDL_SetRenderTextureAddressMode
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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@ -2326,6 +2342,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_RenderGeometry
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* \sa SDL_SetRenderTextureAddressMode
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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SDL_Texture *texture,
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@ -2335,6 +2352,38 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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int num_vertices,
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const void *indices, int num_indices, int size_indices);
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/**
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* Set the texture addressing mode used in SDL_RenderGeometry().
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*
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* \param renderer the rendering context.
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* \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
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* \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_RenderGeometry
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* \sa SDL_RenderGeometryRaw
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* \sa SDL_GetRenderTextureAddressMode
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode);
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/**
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* Get the texture addressing mode used in SDL_RenderGeometry().
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*
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* \param renderer the rendering context.
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* \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
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* \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_SetRenderTextureAddressMode
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode);
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/**
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* Read pixels from the current rendering target.
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*
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