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https://github.com/libsdl-org/SDL.git
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Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
This commit is contained in:
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9 changed files with 583 additions and 0 deletions
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@ -1898,6 +1898,28 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
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/**
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* Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
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*
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* The pixels in the texture are split into a 3x3 grid, using the corner size for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using `scale` and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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* used for the 9-grid, or NULL to use the entire texture.
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* \param corner_size the size, in pixels, of the corner in `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RenderTexture
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float corner_size, float scale, const SDL_FRect *dstrect);
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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* vertex array Color and alpha modulation is done per vertex
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@ -1099,6 +1099,34 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
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/**
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* Perform a scaled blit using the 9-grid algorithm to a destination surface, which may be of a different
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* format.
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*
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* The pixels in the source surface are split into a 3x3 grid, using the corner size for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using `scale` and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
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*
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* \param src the SDL_Surface structure to be copied from.
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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* used for the 9-grid, or NULL to use the entire surface.
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* \param corner_size the size, in pixels, of the corner in `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the corner of `dstrect`, or 0.0f for an unscaled blit.
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* \param scaleMode scale algorithm to be used.
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* \param dst the SDL_Surface structure that is the blit target.
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* \param dstrect the SDL_Rect structure representing the target rectangle in
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* the destination surface, or NULL to fill the entire surface.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety The same destination surface should not be used from two
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* threads at once. It is safe to use the same source surface
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* from multiple threads.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BlitSurface
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int corner_size, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
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/**
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* Map an RGB triple to an opaque pixel value for a surface.
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*
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@ -23,6 +23,7 @@ SDL3_0.0.0 {
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SDL_AudioDevicePaused;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceTiled;
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@ -662,6 +663,7 @@ SDL3_0.0.0 {
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SDL_RenderReadPixels;
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SDL_RenderRect;
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SDL_RenderRects;
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SDL_RenderTexture9Grid;
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SDL_RenderTexture;
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SDL_RenderTextureRotated;
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SDL_RenderTextureTiled;
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@ -49,6 +49,7 @@
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL
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#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL
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@ -688,6 +689,7 @@
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#define SDL_RenderRect SDL_RenderRect_REAL
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#define SDL_RenderRects SDL_RenderRects_REAL
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#define SDL_RenderTexture SDL_RenderTexture_REAL
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#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL
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#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
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#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
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#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
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@ -69,6 +69,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, float d, SDL_ScaleMode e, SDL_Surface *f, const SDL_Rect *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
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@ -699,6 +700,7 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Re
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SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, const SDL_FRect *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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@ -4160,6 +4160,123 @@ int SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const S
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}
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}
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int SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float corner_size, float scale, const SDL_FRect *dstrect)
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{
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SDL_FRect full_src, full_dst;
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SDL_FRect curr_src, curr_dst;
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float dst_corner_size;
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (renderer != texture->renderer) {
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return SDL_SetError("Texture was not created with this renderer");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = (float)texture->w;
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full_src.h = (float)texture->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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GetRenderViewportSize(renderer, &full_dst);
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_corner_size = corner_size;
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} else {
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dst_corner_size = (corner_size * scale);
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_dst.x = dstrect->x;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Left
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curr_src.y = srcrect->y + corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Top
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Center
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y + corner_size;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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return 0;
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}
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int SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const SDL_Vertex *vertices, int num_vertices,
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@ -1444,6 +1444,127 @@ int SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, flo
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return 0;
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}
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int SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int corner_size, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect)
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{
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SDL_Rect full_src, full_dst;
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SDL_Rect curr_src, curr_dst;
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int dst_corner_size;
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/* Make sure the surfaces aren't locked */
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if (!SDL_SurfaceValid(src)) {
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return SDL_InvalidParamError("src");
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} else if (!SDL_SurfaceValid(dst)) {
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return SDL_InvalidParamError("dst");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = src->w;
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full_src.h = src->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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full_dst.x = 0;
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full_dst.y = 0;
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full_dst.w = dst->w;
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full_dst.h = dst->h;
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_corner_size = corner_size;
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} else {
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dst_corner_size = (int)SDL_roundf(corner_size * scale);
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_dst.x = dstrect->x;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Left
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curr_src.y = srcrect->y + corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Top
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Center
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y + corner_size;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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return 0;
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}
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/*
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* Lock a surface to directly access the pixels
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*/
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@ -365,6 +365,161 @@ static int render_testBlitTiled(void *arg)
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return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
static const Uint8 COLOR_SEPARATION = 85;
|
||||
|
||||
static void Fill9GridReferenceSurface(SDL_Surface *surface, int corner_size)
|
||||
{
|
||||
SDL_Rect rect;
|
||||
|
||||
// Upper left
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Top
|
||||
rect.x = corner_size;
|
||||
rect.y = 0;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Upper right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = 0;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Left
|
||||
rect.x = 0;
|
||||
rect.y = corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Center
|
||||
rect.x = corner_size;
|
||||
rect.y = corner_size;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Lower left
|
||||
rect.x = 0;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Bottom
|
||||
rect.x = corner_size;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Lower right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests 9-grid blitting.
|
||||
*/
|
||||
static int render_testBlit9Grid(void *arg)
|
||||
{
|
||||
SDL_Surface *referenceSurface = NULL;
|
||||
SDL_Surface *source = NULL;
|
||||
SDL_Texture *texture;
|
||||
int x, y;
|
||||
SDL_FRect rect;
|
||||
int ret = 0;
|
||||
|
||||
/* Create source surface */
|
||||
source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32);
|
||||
SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
|
||||
for (y = 0; y < 3; ++y) {
|
||||
for (x = 0; x < 3; ++x) {
|
||||
SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255);
|
||||
}
|
||||
}
|
||||
texture = SDL_CreateTextureFromSurface(renderer, source);
|
||||
SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
|
||||
ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_SetTextureScaleMode, expected: 0, got: %i", ret);
|
||||
|
||||
/* 9-grid blit - 1.0 scale */
|
||||
{
|
||||
/* Create reference surface */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
|
||||
SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
|
||||
Fill9GridReferenceSurface(referenceSurface, 1);
|
||||
|
||||
/* Clear surface. */
|
||||
clearScreen();
|
||||
|
||||
/* Tiled blit. */
|
||||
rect.x = 0.0f;
|
||||
rect.y = 0.0f;
|
||||
rect.w = (float)TESTRENDER_SCREEN_W;
|
||||
rect.h = (float)TESTRENDER_SCREEN_H;
|
||||
ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, &rect);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTexture9Grid, expected: 0, got: %i", ret);
|
||||
|
||||
/* See if it's the same */
|
||||
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
|
||||
|
||||
/* Make current */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
/* 9-grid blit - 2.0 scale */
|
||||
{
|
||||
/* Create reference surface */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
|
||||
SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
|
||||
Fill9GridReferenceSurface(referenceSurface, 2);
|
||||
|
||||
/* Clear surface. */
|
||||
clearScreen();
|
||||
|
||||
/* Tiled blit. */
|
||||
rect.x = 0.0f;
|
||||
rect.y = 0.0f;
|
||||
rect.w = (float)TESTRENDER_SCREEN_W;
|
||||
rect.h = (float)TESTRENDER_SCREEN_H;
|
||||
ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, &rect);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate results from call to SDL_RenderTexture9Grid, expected: 0, got: %i", ret);
|
||||
|
||||
/* See if it's the same */
|
||||
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
|
||||
|
||||
/* Make current */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
SDL_DestroySurface(source);
|
||||
SDL_DestroyTexture(texture);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Blits doing color tests.
|
||||
*
|
||||
|
@ -1306,6 +1461,10 @@ static const SDLTest_TestCaseReference renderTestBlitTiled = {
|
|||
(SDLTest_TestCaseFp)render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference renderTestBlit9Grid = {
|
||||
(SDLTest_TestCaseFp)render_testBlit9Grid, "render_testBlit9Grid", "Tests 9-grid blitting", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference renderTestBlitColor = {
|
||||
(SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
|
||||
};
|
||||
|
@ -1337,6 +1496,7 @@ static const SDLTest_TestCaseReference *renderTests[] = {
|
|||
&renderTestPrimitivesWithViewport,
|
||||
&renderTestBlit,
|
||||
&renderTestBlitTiled,
|
||||
&renderTestBlit9Grid,
|
||||
&renderTestBlitColor,
|
||||
&renderTestBlendModes,
|
||||
&renderTestViewport,
|
||||
|
|
|
@ -415,6 +415,130 @@ static int surface_testBlitTiled(void *arg)
|
|||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
static const Uint8 COLOR_SEPARATION = 85;
|
||||
|
||||
static void Fill9GridReferenceSurface(SDL_Surface *surface, int corner_size)
|
||||
{
|
||||
SDL_Rect rect;
|
||||
|
||||
// Upper left
|
||||
rect.x = 0;
|
||||
rect.y = 0;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Top
|
||||
rect.x = corner_size;
|
||||
rect.y = 0;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Upper right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = 0;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Left
|
||||
rect.x = 0;
|
||||
rect.y = corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Center
|
||||
rect.x = corner_size;
|
||||
rect.y = corner_size;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = surface->h - 2 * corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Lower left
|
||||
rect.x = 0;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Bottom
|
||||
rect.x = corner_size;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = surface->w - 2 * corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
|
||||
// Lower right
|
||||
rect.x = surface->w - corner_size;
|
||||
rect.y = surface->h - corner_size;
|
||||
rect.w = corner_size;
|
||||
rect.h = corner_size;
|
||||
SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests 9-grid blitting.
|
||||
*/
|
||||
static int surface_testBlit9Grid(void *arg)
|
||||
{
|
||||
SDL_Surface *source = NULL;
|
||||
int x, y;
|
||||
int ret = 0;
|
||||
|
||||
/* Create source surface */
|
||||
source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32);
|
||||
SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
|
||||
for (y = 0; y < 3; ++y) {
|
||||
for (x = 0; x < 3; ++x) {
|
||||
SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255);
|
||||
}
|
||||
}
|
||||
|
||||
/* 9-grid blit - 1.0 scale */
|
||||
{
|
||||
/* Create reference surface */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
referenceSurface = SDL_CreateSurface(testSurface->w, testSurface->h, testSurface->format);
|
||||
SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
|
||||
Fill9GridReferenceSurface(referenceSurface, 1);
|
||||
|
||||
ret = SDL_BlitSurface9Grid(source, NULL, 1, 0.0f, SDL_SCALEMODE_NEAREST, testSurface, NULL);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_BlitSurface9Grid, expected: 0, got: %i", ret);
|
||||
|
||||
ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, 0);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
|
||||
}
|
||||
|
||||
/* 9-grid blit - 2.0 scale */
|
||||
{
|
||||
/* Create reference surface */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
referenceSurface = SDL_CreateSurface(testSurface->w, testSurface->h, testSurface->format);
|
||||
SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
|
||||
Fill9GridReferenceSurface(referenceSurface, 2);
|
||||
|
||||
ret = SDL_BlitSurface9Grid(source, NULL, 1, 2.0f, SDL_SCALEMODE_NEAREST, testSurface, NULL);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_BlitSurface9Grid, expected: 0, got: %i", ret);
|
||||
|
||||
ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, 0);
|
||||
SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroySurface(source);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests surface conversion.
|
||||
*/
|
||||
|
@ -1099,6 +1223,10 @@ static const SDLTest_TestCaseReference surfaceTestBlitTiled = {
|
|||
(SDLTest_TestCaseFp)surface_testBlitTiled, "surface_testBlitTiled", "Tests tiled blitting.", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference surfaceTestBlit9Grid = {
|
||||
(SDLTest_TestCaseFp)surface_testBlit9Grid, "surface_testBlit9Grid", "Tests 9-grid blitting.", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference surfaceTestLoadFailure = {
|
||||
(SDLTest_TestCaseFp)surface_testLoadFailure, "surface_testLoadFailure", "Tests sprite loading. A failure case.", TEST_ENABLED
|
||||
};
|
||||
|
@ -1168,6 +1296,7 @@ static const SDLTest_TestCaseReference *surfaceTests[] = {
|
|||
&surfaceTestSaveLoadBitmap,
|
||||
&surfaceTestBlit,
|
||||
&surfaceTestBlitTiled,
|
||||
&surfaceTestBlit9Grid,
|
||||
&surfaceTestLoadFailure,
|
||||
&surfaceTestSurfaceConversion,
|
||||
&surfaceTestCompleteSurfaceConversion,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue