SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
This commit is contained in:
parent
892df4bf4b
commit
61a7a0e579
44 changed files with 182 additions and 260 deletions
|
@ -36,10 +36,10 @@ extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
|
|||
extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
|
||||
|
||||
/* Function to return whether a joystick name and GUID is a gamepad */
|
||||
extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
|
||||
extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
|
||||
|
||||
/* Function to return whether a gamepad should be ignored */
|
||||
extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
|
||||
extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);
|
||||
|
||||
/* Handle delayed guide button on a gamepad */
|
||||
extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue