events: Added SDL_RenderEvent.

Fixes #11465.
This commit is contained in:
Ryan C. Gordon 2024-11-21 12:59:41 -05:00
parent 848fd1eab4
commit 615c935d11
8 changed files with 39 additions and 13 deletions

View file

@ -704,6 +704,21 @@ typedef struct SDL_CameraDeviceEvent
SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */
} SDL_CameraDeviceEvent; } SDL_CameraDeviceEvent;
/**
* Renderer event structure (event.render.*)
*
* \since This struct is available since SDL 3.1.7.
*/
typedef struct SDL_RenderEvent
{
SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window containing the renderer in question. */
} SDL_RenderEvent;
/** /**
* Touch finger event structure (event.tfinger.*) * Touch finger event structure (event.tfinger.*)
* *
@ -980,6 +995,7 @@ typedef union SDL_Event
SDL_PenMotionEvent pmotion; /**< Pen motion event data */ SDL_PenMotionEvent pmotion; /**< Pen motion event data */
SDL_PenButtonEvent pbutton; /**< Pen button event data */ SDL_PenButtonEvent pbutton; /**< Pen button event data */
SDL_PenAxisEvent paxis; /**< Pen axis event data */ SDL_PenAxisEvent paxis; /**< Pen axis event data */
SDL_RenderEvent render; /**< Render event data */
SDL_DropEvent drop; /**< Drag and drop event data */ SDL_DropEvent drop; /**< Drag and drop event data */
SDL_ClipboardEvent clipboard; /**< Clipboard event data */ SDL_ClipboardEvent clipboard; /**< Clipboard event data */

View file

@ -450,10 +450,15 @@ static void SDL_LogEvent(const SDL_Event *event)
break; break;
SDL_EVENT_CASE(SDL_EVENT_CLIPBOARD_UPDATE) SDL_EVENT_CASE(SDL_EVENT_CLIPBOARD_UPDATE)
break; break;
SDL_EVENT_CASE(SDL_EVENT_RENDER_TARGETS_RESET)
break; #define SDL_RENDEREVENT_CASE(x) \
SDL_EVENT_CASE(SDL_EVENT_RENDER_DEVICE_RESET) case x: \
break; SDL_strlcpy(name, #x, sizeof(name)); \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u event=%s windowid=%u)", \
(uint)event->display.timestamp, name, (uint)event->render.windowID); \
break
SDL_RENDEREVENT_CASE(SDL_EVENT_RENDER_TARGETS_RESET);
SDL_RENDEREVENT_CASE(SDL_EVENT_RENDER_DEVICE_RESET);
#define SDL_DISPLAYEVENT_CASE(x) \ #define SDL_DISPLAYEVENT_CASE(x) \
case x: \ case x: \

View file

@ -1559,8 +1559,9 @@ static bool D3D_Reset(SDL_Renderer *renderer)
// Let the application know that render targets were reset // Let the application know that render targets were reset
{ {
SDL_Event event; SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_RENDER_TARGETS_RESET; event.type = SDL_EVENT_RENDER_TARGETS_RESET;
event.common.timestamp = 0; event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
SDL_PushEvent(&event); SDL_PushEvent(&event);
} }

View file

@ -1084,8 +1084,9 @@ static bool D3D11_HandleDeviceLost(SDL_Renderer *renderer)
// Let the application know that the device has been reset or lost // Let the application know that the device has been reset or lost
SDL_Event event; SDL_Event event;
SDL_zero(event);
event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST; event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST;
event.common.timestamp = 0; event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
SDL_PushEvent(&event); SDL_PushEvent(&event);
return recovered; return recovered;

View file

@ -1459,8 +1459,9 @@ static bool D3D12_HandleDeviceLost(SDL_Renderer *renderer)
// Let the application know that the device has been reset or lost // Let the application know that the device has been reset or lost
SDL_Event event; SDL_Event event;
SDL_zero(event);
event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST; event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST;
event.common.timestamp = 0; event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
SDL_PushEvent(&event); SDL_PushEvent(&event);
return recovered; return recovered;

View file

@ -2519,8 +2519,9 @@ static bool VULKAN_HandleDeviceLost(SDL_Renderer *renderer)
// Let the application know that the device has been reset or lost // Let the application know that the device has been reset or lost
SDL_Event event; SDL_Event event;
SDL_zero(event);
event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST; event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST;
event.common.timestamp = 0; event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
SDL_PushEvent(&event); SDL_PushEvent(&event);
return recovered; return recovered;

View file

@ -1899,13 +1899,13 @@ void SDLTest_PrintEvent(const SDL_Event *event)
break; break;
case SDL_EVENT_RENDER_TARGETS_RESET: case SDL_EVENT_RENDER_TARGETS_RESET:
SDL_Log("SDL EVENT: render targets reset"); SDL_Log("SDL EVENT: render targets reset in window %" SDL_PRIu32, event->render.windowID);
break; break;
case SDL_EVENT_RENDER_DEVICE_RESET: case SDL_EVENT_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset"); SDL_Log("SDL EVENT: render device reset in window %" SDL_PRIu32, event->render.windowID);
break; break;
case SDL_EVENT_RENDER_DEVICE_LOST: case SDL_EVENT_RENDER_DEVICE_LOST:
SDL_Log("SDL EVENT: render device lost"); SDL_Log("SDL EVENT: render device lost in window %" SDL_PRIu32, event->render.windowID);
break; break;
case SDL_EVENT_TERMINATING: case SDL_EVENT_TERMINATING:

View file

@ -36,15 +36,16 @@
static void android_egl_context_restore(SDL_Window *window) static void android_egl_context_restore(SDL_Window *window)
{ {
if (window) { if (window) {
SDL_Event event;
SDL_WindowData *data = window->internal; SDL_WindowData *data = window->internal;
SDL_GL_MakeCurrent(window, NULL); SDL_GL_MakeCurrent(window, NULL);
if (!SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context)) { if (!SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context)) {
// The context is no longer valid, create a new one // The context is no longer valid, create a new one
data->egl_context = (EGLContext)SDL_GL_CreateContext(window); data->egl_context = (EGLContext)SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context); SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context);
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_RENDER_DEVICE_RESET; event.type = SDL_EVENT_RENDER_DEVICE_RESET;
event.common.timestamp = 0; event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
SDL_PushEvent(&event); SDL_PushEvent(&event);
} }
data->backup_done = false; data->backup_done = false;