Fixed resource leak with D3D11 NV12 textures

This commit is contained in:
Sam Lantinga 2021-01-01 11:12:22 -08:00
parent 21003b7db2
commit 5f0b2a7f54
4 changed files with 2 additions and 0 deletions

View file

@ -1240,6 +1240,8 @@ D3D11_DestroyTexture(SDL_Renderer * renderer,
SAFE_RELEASE(data->mainTextureResourceViewU);
SAFE_RELEASE(data->mainTextureV);
SAFE_RELEASE(data->mainTextureResourceViewV);
SAFE_RELEASE(data->mainTextureNV);
SAFE_RELEASE(data->mainTextureResourceViewNV);
SDL_free(data->pixels);
SDL_free(data);
texture->driverdata = NULL;