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Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
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44 changed files with 101 additions and 101 deletions
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@ -326,7 +326,7 @@ static struct
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static SDL_bool xinput_device_change = SDL_TRUE;
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static SDL_bool xinput_state_dirty = SDL_TRUE;
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static void RAWINPUT_UpdateXInput()
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static void RAWINPUT_UpdateXInput(void)
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{
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DWORD user_index;
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if (xinput_device_change) {
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@ -366,7 +366,7 @@ static void RAWINPUT_MarkXInputSlotFree(Uint8 xinput_slot)
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xinput_state[xinput_slot].used = SDL_FALSE;
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}
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}
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static SDL_bool RAWINPUT_MissingXInputSlot()
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static SDL_bool RAWINPUT_MissingXInputSlot(void)
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{
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int ii;
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for (ii = 0; ii < SDL_arraysize(xinput_state); ii++) {
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@ -561,7 +561,7 @@ static void RAWINPUT_MarkWindowsGamingInputSlotFree(WindowsGamingInputGamepadSta
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wgi_slot->correlated_context = NULL;
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}
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static SDL_bool RAWINPUT_MissingWindowsGamingInputSlot()
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static SDL_bool RAWINPUT_MissingWindowsGamingInputSlot(void)
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{
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int ii;
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for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
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@ -572,7 +572,7 @@ static SDL_bool RAWINPUT_MissingWindowsGamingInputSlot()
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return SDL_FALSE;
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}
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static int RAWINPUT_UpdateWindowsGamingInput()
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static int RAWINPUT_UpdateWindowsGamingInput(void)
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{
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int ii;
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if (!wgi_state.gamepad_statics) {
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@ -1054,7 +1054,7 @@ static int RAWINPUT_JoystickGetCount(void)
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return SDL_RAWINPUT_numjoysticks;
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}
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SDL_bool RAWINPUT_IsEnabled()
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SDL_bool RAWINPUT_IsEnabled(void)
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{
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return SDL_RAWINPUT_inited && !SDL_RAWINPUT_remote_desktop;
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}
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@ -2102,7 +2102,7 @@ int RAWINPUT_RegisterNotifications(HWND hWnd)
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return 0;
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}
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int RAWINPUT_UnregisterNotifications()
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int RAWINPUT_UnregisterNotifications(void)
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{
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int i;
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RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
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