mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-05 15:03:43 +00:00
GPU: Remove bogus property from header docs
This commit is contained in:
parent
d590e1f122
commit
5d079c9a26
1 changed files with 0 additions and 3 deletions
|
@ -2417,9 +2417,6 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
|
||||||
* There are optional properties that can be provided through
|
* There are optional properties that can be provided through
|
||||||
* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
|
* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
|
||||||
*
|
*
|
||||||
* - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
|
|
||||||
* the program to run, any arguments, and a NULL pointer, e.g. const char
|
|
||||||
* *args[] = { "myprogram", "argument", NULL }. This is a required property.
|
|
||||||
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
|
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
|
||||||
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
||||||
* to a color with this red intensity. Defaults to zero.
|
* to a color with this red intensity. Defaults to zero.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue