GPU: Remove bogus property from header docs

This commit is contained in:
cosmonaut 2025-01-13 17:46:31 -08:00
parent d590e1f122
commit 5d079c9a26

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@ -2417,9 +2417,6 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
* There are optional properties that can be provided through
* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
*
* - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
* the program to run, any arguments, and a NULL pointer, e.g. const char
* *args[] = { "myprogram", "argument", NULL }. This is a required property.
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
* to a color with this red intensity. Defaults to zero.