Dynamic API symbol cleanup
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f295f6814c
commit
5c4b558c1c
3 changed files with 28 additions and 45 deletions
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@ -351,18 +351,11 @@ SDL3_0.0.0 {
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SDL_GetOriginalMemoryFunctions;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetPathInfo;
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SDL_GetPathInfo;
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SDL_GetPenCapabilities;
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SDL_GetPenCapabilities;
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SDL_GetPenCapabilities;
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SDL_GetPenFromGUID;
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SDL_GetPenFromGUID;
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SDL_GetPenFromGUID;
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SDL_GetPenGUID;
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SDL_GetPenGUID;
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SDL_GetPenGUID;
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SDL_GetPenName;
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SDL_GetPenName;
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SDL_GetPenName;
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SDL_GetPenStatus;
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SDL_GetPenStatus;
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SDL_GetPenStatus;
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SDL_GetPenType;
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SDL_GetPenType;
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SDL_GetPenType;
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SDL_GetPens;
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SDL_GetPens;
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SDL_GetPens;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPerformanceFrequency;
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@ -599,7 +592,6 @@ SDL3_0.0.0 {
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SDL_PauseHaptic;
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SDL_PauseHaptic;
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SDL_PeepEvents;
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SDL_PeepEvents;
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SDL_PenConnected;
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SDL_PenConnected;
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SDL_PenConnected;
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SDL_PlayHapticRumble;
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SDL_PlayHapticRumble;
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SDL_PollEvent;
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SDL_PollEvent;
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SDL_PostSemaphore;
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SDL_PostSemaphore;
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@ -682,7 +674,6 @@ SDL3_0.0.0 {
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SDL_SetAssertionHandler;
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SDL_SetAssertionHandler;
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SDL_SetAudioPostmixCallback;
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SDL_SetAudioPostmixCallback;
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SDL_SetAudioStreamFormat;
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SDL_SetAudioStreamFormat;
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SDL_SetAudioStreamFormat;
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SDL_SetAudioStreamFrequencyRatio;
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SDL_SetAudioStreamFrequencyRatio;
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SDL_SetAudioStreamGetCallback;
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SDL_SetAudioStreamGetCallback;
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SDL_SetAudioStreamPutCallback;
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SDL_SetAudioStreamPutCallback;
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@ -376,18 +376,11 @@
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetPathInfo SDL_GetPathInfo_REAL
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#define SDL_GetPathInfo SDL_GetPathInfo_REAL
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#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
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#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
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#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
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#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
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#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
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#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
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#define SDL_GetPenGUID SDL_GetPenGUID_REAL
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#define SDL_GetPenGUID SDL_GetPenGUID_REAL
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#define SDL_GetPenGUID SDL_GetPenGUID_REAL
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#define SDL_GetPenName SDL_GetPenName_REAL
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#define SDL_GetPenName SDL_GetPenName_REAL
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#define SDL_GetPenName SDL_GetPenName_REAL
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#define SDL_GetPenStatus SDL_GetPenStatus_REAL
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#define SDL_GetPenStatus SDL_GetPenStatus_REAL
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#define SDL_GetPenStatus SDL_GetPenStatus_REAL
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#define SDL_GetPenType SDL_GetPenType_REAL
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#define SDL_GetPenType SDL_GetPenType_REAL
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#define SDL_GetPenType SDL_GetPenType_REAL
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#define SDL_GetPens SDL_GetPens_REAL
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#define SDL_GetPens SDL_GetPens_REAL
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#define SDL_GetPens SDL_GetPens_REAL
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#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
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#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
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#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
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#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
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@ -624,7 +617,6 @@
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#define SDL_PauseHaptic SDL_PauseHaptic_REAL
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#define SDL_PauseHaptic SDL_PauseHaptic_REAL
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#define SDL_PeepEvents SDL_PeepEvents_REAL
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#define SDL_PeepEvents SDL_PeepEvents_REAL
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#define SDL_PenConnected SDL_PenConnected_REAL
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#define SDL_PenConnected SDL_PenConnected_REAL
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#define SDL_PenConnected SDL_PenConnected_REAL
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#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
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#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
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#define SDL_PollEvent SDL_PollEvent_REAL
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#define SDL_PollEvent SDL_PollEvent_REAL
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#define SDL_PostSemaphore SDL_PostSemaphore_REAL
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#define SDL_PostSemaphore SDL_PostSemaphore_REAL
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@ -289,7 +289,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadBinding **,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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@ -385,7 +385,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),return)
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SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
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SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
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SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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@ -518,10 +518,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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@ -696,7 +696,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c
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SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Surface *,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
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@ -820,8 +820,8 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
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SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, int f),(a,b,c,d,e,f),)
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, SDL_bool f),(a,b,c,d,e,f),)
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, int e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, SDL_bool e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
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@ -958,7 +958,7 @@ SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, s
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SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void*), void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
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SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
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SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
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