Sync SDL3 wiki -> header
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@ -4013,7 +4013,9 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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* buffer used to acquire it.
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* buffer used to acquire it.
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*
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*
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* This function will fill the swapchain texture handle with NULL if too many
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* This function will fill the swapchain texture handle with NULL if too many
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* frames are in flight. This is not an error.
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* frames are in flight. This is not an error. This NULL pointer should not be
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* passed back into SDL. Instead, it should be considered as an indication to
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* wait until the swapchain is available.
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*
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*
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* If you use this function, it is possible to create a situation where many
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* If you use this function, it is possible to create a situation where many
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* command buffers are allocated while the rendering context waits for the GPU
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* command buffers are allocated while the rendering context waits for the GPU
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