Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-05-05 15:10:37 +00:00
parent c6362b4788
commit 5bd886519b

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@ -4013,7 +4013,9 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* buffer used to acquire it. * buffer used to acquire it.
* *
* This function will fill the swapchain texture handle with NULL if too many * This function will fill the swapchain texture handle with NULL if too many
* frames are in flight. This is not an error. * frames are in flight. This is not an error. This NULL pointer should not be
* passed back into SDL. Instead, it should be considered as an indication to
* wait until the swapchain is available.
* *
* If you use this function, it is possible to create a situation where many * If you use this function, it is possible to create a situation where many
* command buffers are allocated while the rendering context waits for the GPU * command buffers are allocated while the rendering context waits for the GPU