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Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
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parent
ed87e7e434
commit
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3 changed files with 11 additions and 6 deletions
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@ -1244,9 +1244,11 @@ extern "C" {
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*
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* The variable can be set to the following values:
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*
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* - "0": GameInput is not used. (default)
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* - "0": GameInput is not used.
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* - "1": GameInput is used.
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*
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* The default is "1" on GDK platforms, and "0" otherwise.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.0.0.
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@ -28,6 +28,13 @@
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#define COBJMACROS
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#include <gameinput.h>
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// Default value for SDL_HINT_JOYSTICK_GAMEINPUT
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#if defined(SDL_PLATFORM_GDK)
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#define SDL_GAMEINPUT_DEFAULT true
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#else
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#define SDL_GAMEINPUT_DEFAULT false
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#endif
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enum
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{
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SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE = 11
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@ -234,7 +241,7 @@ static bool GAMEINPUT_JoystickInit(void)
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{
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HRESULT hR;
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, SDL_GAMEINPUT_DEFAULT)) {
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return true;
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}
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@ -2005,10 +2005,6 @@ int main(int argc, char *argv[])
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
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#if SDL_PLATFORM_GDK
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SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, "1");
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#endif
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/* Enable input debug logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);
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