diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 5f5bfca45c..edd80a1c8e 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2020,6 +2020,10 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); * If `renderer` is NULL, this function will return immediately after setting * the SDL error message to "Invalid renderer". See SDL_GetError(). * + * Note that destroying a window implicitly destroys the associated renderer, + * so this should not be called if the window associated with the renderer has + * already been destroyed. + * * \param renderer the rendering context * * \since This function is available since SDL 3.0.0. diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 28262276b6..fb28975d2f 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -2110,7 +2110,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface * extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); /** - * Destroy a window. + * Destroy a window. If the window has an associated SDL_Renderer, it will be implicitly destroyed as well. * * If `window` is NULL, this function will return immediately after setting * the SDL error message to "Invalid window". See SDL_GetError().