Fixed creating an Android game controller mapping for HIDAPI devices on initialization

This commit is contained in:
Sam Lantinga 2018-09-17 11:35:22 -07:00
parent 305e5968aa
commit 59a2d12cc3
3 changed files with 23 additions and 5 deletions

View file

@ -1157,6 +1157,18 @@ SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
}
SDL_bool
SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool
SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
}
static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
{
static Uint32 wheel_joysticks[] = {
@ -1222,7 +1234,7 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
Uint16 product;
Uint32 vidpid;
if (guid.data[14] == 'x') {
if (SDL_IsJoystickXInput(guid)) {
/* XInput GUID, get the type based on the XInput device subtype */
switch (guid.data[15]) {
case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */