diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index 6e5a305e51..1bf311f819 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -1218,8 +1218,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or * SDL_AddEventWatch, etc. * \param event the event that triggered the callback. - * \returns SDL_TRUE to permit event to be added to the queue, and SDL_FALSE to disallow it. - * When used with SDL_AddEventWatch, the return value is ignored. + * \returns SDL_TRUE to permit event to be added to the queue, and SDL_FALSE + * to disallow it. When used with SDL_AddEventWatch, the return value + * is ignored. * * \threadsafety SDL may call this callback at any time from any thread; the * application is responsible for locking resources the callback @@ -1236,10 +1237,10 @@ typedef SDL_bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); * Set up a filter to process all events before they change internal state and * are posted to the internal event queue. * - * If the filter function returns SDL_TRUE when called, then the event will be added - * to the internal queue. If it returns SDL_FALSE, then the event will be dropped from - * the queue, but the internal state will still be updated. This allows - * selective filtering of dynamically arriving events. + * If the filter function returns SDL_TRUE when called, then the event will be + * added to the internal queue. If it returns SDL_FALSE, then the event will + * be dropped from the queue, but the internal state will still be updated. + * This allows selective filtering of dynamically arriving events. * * **WARNING**: Be very careful of what you do in the event filter function, * as it may run in a different thread! diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 814858ea58..74954d63d5 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -290,9 +290,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y); /** * Set relative mouse mode for a window. * - * While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse - * position is constrained to the window, and SDL will report continuous - * relative mouse motion even if the mouse is at the edge of the window. + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. * * This function will flush any pending mouse motion for this window. * @@ -311,7 +312,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *windo * Query whether relative mouse mode is enabled for a window. * * \param window the window to query. - * \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE otherwise. + * \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE + * otherwise. * * \since This function is available since SDL 3.0.0. *