Patch from Sylvain to fix clang warnings

This commit is contained in:
Sam Lantinga 2016-11-13 22:57:41 -08:00
parent c13a077d15
commit 57d01d7d67
50 changed files with 285 additions and 167 deletions

View file

@ -146,7 +146,7 @@ static void UpdateEventsForDeviceRemoval()
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch(event->type) {
case SDL_JOYAXISMOTION:
@ -291,7 +291,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while (pSupportedController) {
@ -389,7 +389,7 @@ const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
static void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
{
int iSDLButton = 0;
SDL_GameControllerButton button;
@ -502,7 +502,7 @@ SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMappi
/*
* Make a new button mapping struct
*/
void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
static void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
{
int j;
@ -538,7 +538,7 @@ void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_J
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
@ -577,7 +577,7 @@ char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *pchName;
@ -604,7 +604,7 @@ char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
/*
* grab the button mapping string from a mapping string
*/
char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
@ -622,7 +622,7 @@ char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
/*
* Helper function to refresh a mapping
*/
void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
@ -699,7 +699,7 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
ControllerMapping_t *mapping;