Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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6 changed files with 229 additions and 0 deletions
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@ -381,6 +381,31 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
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const SDL_Rect * rect,
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const void *pixels, int pitch);
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/**
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* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
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*
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* \param texture The texture to update
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* \param rect A pointer to the rectangle of pixels to update, or NULL to
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* update the entire texture.
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* \param Yplane The raw pixel data for the Y plane.
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* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
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* \param Uplane The raw pixel data for the U plane.
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* \param Upitch The number of bytes between rows of pixel data for the U plane.
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* \param Vplane The raw pixel data for the V plane.
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* \param Vpitch The number of bytes between rows of pixel data for the V plane.
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*
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \note You can use SDL_UpdateTexture() as long as your pixel data is
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* a contiguous block of Y and U/V planes in the proper order, but
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* this function is available if your pixel data is not contiguous.
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*/
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extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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/**
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* \brief Lock a portion of the texture for write-only pixel access.
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*
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