Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00 committed by GitHub
parent 14b902faca
commit 5750bcb174
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GPG key ID: 4AEE18F83AFDEB23
781 changed files with 51659 additions and 55763 deletions

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@ -22,7 +22,8 @@
static SDLTest_CommonState *state;
typedef struct {
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *background;
@ -170,8 +171,7 @@ Draw(DrawState *s)
return SDL_TRUE;
}
void
loop()
void loop()
{
int i;
SDL_Event event;
@ -201,8 +201,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
int frames;
@ -275,7 +274,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}