Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00 committed by GitHub
parent 14b902faca
commit 5750bcb174
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
781 changed files with 51659 additions and 55763 deletions

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@ -9,27 +9,26 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* !
* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
* \sa
* http://wiki.libsdl.org/SDL_Init
* http://wiki.libsdl.org/SDL_Quit
*/
static int main_testInitQuitJoystickHaptic (void *arg)
static int main_testInitQuitJoystickHaptic(void *arg)
{
int enabled_subsystems;
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
SDLTest_AssertCheck(SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems.");
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
SDLTest_AssertCheck(enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems);
SDL_Quit();
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
SDLTest_AssertCheck(enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems);
return TEST_COMPLETED;
}
@ -40,7 +39,7 @@ static int main_testInitQuitJoystickHaptic (void *arg)
* http://wiki.libsdl.org/SDL_Init
* http://wiki.libsdl.org/SDL_Quit
*/
static int main_testInitQuitSubSystem (void *arg)
static int main_testInitQuitSubSystem(void *arg)
{
int i;
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
@ -49,60 +48,60 @@ static int main_testInitQuitSubSystem (void *arg)
int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
SDLTest_AssertCheck(SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem);
initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
SDL_QuitSubSystem(subsystem);
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
}
return TEST_COMPLETED;
}
const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
static int main_testImpliedJoystickInit (void *arg)
static int main_testImpliedJoystickInit(void *arg)
{
int initialized_system;
/* First initialize the controller */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
/* Then make sure this implicitly initialized the joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that implicitly also quits the */
/* joystick subsystem */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
return TEST_COMPLETED;
}
static int main_testImpliedJoystickQuit (void *arg)
static int main_testImpliedJoystickQuit(void *arg)
{
int initialized_system;
/* First initialize the controller and the joystick (explicitly) */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
/* Then make sure they're both initialized properly */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that it does NOT quit the */
/* explicitly initialized joystick subsystem. */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
@ -124,7 +123,7 @@ main_testSetError(void *arg)
SDL_SetError("");
SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")");
for (i = 0; i < (sizeof(error)-1); ++i) {
for (i = 0; i < (sizeof(error) - 1); ++i) {
error[i] = 'a' + (i % 26);
}
error[i] = '\0';
@ -138,23 +137,28 @@ main_testSetError(void *arg)
#pragma GCC diagnostic pop
#endif
static const SDLTest_TestCaseReference mainTest1 =
{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest1 = {
(SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest2 =
{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest2 = {
(SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest3 =
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest3 = {
(SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest4 =
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest4 = {
(SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest5 =
{ (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest5 = {
(SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
};
/* Sequence of Main test cases */
static const SDLTest_TestCaseReference *mainTests[] = {
static const SDLTest_TestCaseReference *mainTests[] = {
&mainTest1,
&mainTest2,
&mainTest3,