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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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14b902faca
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781 changed files with 51659 additions and 55763 deletions
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@ -27,9 +27,9 @@
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static struct
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{
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SDL_AudioSpec spec;
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Uint8 *sound; /* Pointer to wave data */
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Uint32 soundlen; /* Length of wave data */
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int soundpos; /* Current play position */
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Uint8 *sound; /* Pointer to wave data */
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Uint32 soundlen; /* Length of wave data */
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int soundpos; /* Current play position */
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} wave;
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static SDL_AudioDeviceID device;
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@ -62,7 +62,6 @@ open_audio()
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quit(2);
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}
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/* Let the audio run */
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SDL_PauseAudioDevice(device, SDL_FALSE);
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}
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@ -76,7 +75,7 @@ static void reopen_audio()
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#endif
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void SDLCALL
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fillerup(void *unused, Uint8 * stream, int len)
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fillerup(void *unused, Uint8 *stream, int len)
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{
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Uint8 *waveptr;
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int waveleft;
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@ -101,8 +100,7 @@ fillerup(void *unused, Uint8 * stream, int len)
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static int done = 0;
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#ifdef __EMSCRIPTEN__
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void
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loop()
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void loop()
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{
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if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
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emscripten_cancel_main_loop();
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@ -110,8 +108,7 @@ loop()
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}
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#endif
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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char *filename = NULL;
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@ -120,7 +117,7 @@ main(int argc, char *argv[])
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) {
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if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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