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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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781 changed files with 51659 additions and 55763 deletions
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@ -25,9 +25,7 @@
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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int
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SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
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int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
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{
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if (dst == NULL) {
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return SDL_InvalidParamError("SDL_DrawPoint(): dst");
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@ -61,9 +59,8 @@ SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
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return 0;
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}
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int
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SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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Uint32 color)
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int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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Uint32 color)
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{
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int minx, miny;
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int maxx, maxy;
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