Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00 committed by GitHub
parent 14b902faca
commit 5750bcb174
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781 changed files with 51659 additions and 55763 deletions

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@ -25,9 +25,7 @@
#include "SDL_draw.h"
#include "SDL_drawpoint.h"
int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
{
if (dst == NULL) {
return SDL_InvalidParamError("SDL_DrawPoint(): dst");
@ -61,9 +59,8 @@ SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
return 0;
}
int
SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
Uint32 color)
int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
Uint32 color)
{
int minx, miny;
int maxx, maxy;