Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00 committed by GitHub
parent 14b902faca
commit 5750bcb174
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GPG key ID: 4AEE18F83AFDEB23
781 changed files with 51659 additions and 55763 deletions

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@ -25,6 +25,8 @@
#include <SDL3/SDL_opengles2.h>
#include "SDL_shaders_gles2.h"
/* *INDENT-OFF* */ /* clang-format off */
/*************************************************************************************************
* Vertex/fragment shader source *
*************************************************************************************************/
@ -343,6 +345,7 @@ static const char GLES2_Fragment_TextureExternalOES[] = \
"}\n" \
;
/* *INDENT-ON* */ /* clang-format on */
/*************************************************************************************************
* Shader selector *
@ -441,4 +444,3 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */