Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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781 changed files with 51659 additions and 55763 deletions
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@ -50,10 +50,10 @@ SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
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SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
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SDL_PROC(void, glLinkProgram, (GLuint))
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SDL_PROC(void, glPixelStorei, (GLenum, GLint))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
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SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
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SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
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SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
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SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar *const *, const GLint *))
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SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
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SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
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SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
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@ -68,7 +68,7 @@ SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
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SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
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SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
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SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
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SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
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SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *))
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SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
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SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *))
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SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
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@ -25,6 +25,8 @@
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#include <SDL3/SDL_opengles2.h>
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#include "SDL_shaders_gles2.h"
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/* *INDENT-OFF* */ /* clang-format off */
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/*************************************************************************************************
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* Vertex/fragment shader source *
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*************************************************************************************************/
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@ -343,6 +345,7 @@ static const char GLES2_Fragment_TextureExternalOES[] = \
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"}\n" \
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;
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/* *INDENT-ON* */ /* clang-format on */
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/*************************************************************************************************
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* Shader selector *
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@ -441,4 +444,3 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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