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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@ -22,12 +22,11 @@
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#ifdef __cplusplus
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extern "C" {
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#endif
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void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
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void *D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer);
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DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
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#ifdef __cplusplus
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