Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00 committed by GitHub
parent 14b902faca
commit 5750bcb174
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
781 changed files with 51659 additions and 55763 deletions

View file

@ -35,7 +35,7 @@
updated SDL can transparently take advantage of them, but your program will
not without this feature. Think hard before turning it off.
*/
#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
#error Nope, you have to edit this file to force this off.
#endif
@ -43,13 +43,13 @@
#include "TargetConditionals.h"
#endif
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
#define SDL_DYNAMIC_API 0
#elif defined(__ANDROID__) /* probably not useful on Android. */
#define SDL_DYNAMIC_API 0
#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
#define SDL_DYNAMIC_API 0
#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
#define SDL_DYNAMIC_API 0
#elif defined(__PS2__) && __PS2__
#define SDL_DYNAMIC_API 0
@ -58,15 +58,15 @@
#elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */
#define SDL_DYNAMIC_API 0
#elif defined(__clang_analyzer__)
#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
#elif defined(__VITA__)
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#elif defined(__NGAGE__)
#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
#elif defined(__3DS__)
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
#endif
/* everyone else. This is where we turn on the API if nothing forced it off. */