mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-04 19:07:40 +00:00
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
This commit is contained in:
parent
14b902faca
commit
5750bcb174
781 changed files with 51659 additions and 55763 deletions
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@ -26,7 +26,6 @@
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#include <sstream>
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using namespace std;
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/* Windows includes */
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#include "ppltasks.h"
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using namespace concurrency;
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@ -44,7 +43,6 @@ using namespace Windows::UI::Input;
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using namespace Windows::Phone::UI::Input;
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#endif
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/* SDL includes */
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extern "C" {
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#include "../../video/SDL_sysvideo.h"
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@ -69,14 +67,12 @@ extern "C" {
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extern "C" void D3D11_Trim(SDL_Renderer *);
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#endif
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// Compile-time debugging options:
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// To enable, uncomment; to disable, comment them out.
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//#define LOG_POINTER_EVENTS 1
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//#define LOG_WINDOW_EVENTS 1
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//#define LOG_ORIENTATION_EVENTS 1
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// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
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// SDL/WinRT will use this throughout its code.
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//
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@ -88,11 +84,11 @@ SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
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ref class SDLApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView();
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};
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IFrameworkView^ SDLApplicationSource::CreateView()
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IFrameworkView ^ SDLApplicationSource::CreateView()
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{
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// TODO, WinRT: see if this function (CreateView) can ever get called
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// more than once. For now, just prevent it from ever assigning
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@ -113,14 +109,13 @@ int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
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return 0;
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}
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static void
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WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing into WINRT_ProcessWindowSizeChange()
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static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing into WINRT_ProcessWindowSizeChange()
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{
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CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread();
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if (coreWindow) {
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if (WINRT_GlobalSDLWindow) {
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SDL_Window * window = WINRT_GlobalSDLWindow;
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SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
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SDL_Window *window = WINRT_GlobalSDLWindow;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
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int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
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@ -139,12 +134,13 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in
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*/
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const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
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switch (currentOrientation) {
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case DisplayOrientations::Landscape:
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case DisplayOrientations::LandscapeFlipped: {
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int tmp = w;
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w = h;
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h = tmp;
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} break;
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case DisplayOrientations::Landscape:
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case DisplayOrientations::LandscapeFlipped:
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{
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int tmp = w;
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w = h;
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h = tmp;
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} break;
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}
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#endif
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@ -165,25 +161,24 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in
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}
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}
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SDL_WinRTApp::SDL_WinRTApp() :
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m_windowClosed(false),
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m_windowVisible(true)
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SDL_WinRTApp::SDL_WinRTApp() : m_windowClosed(false),
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m_windowVisible(true)
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{
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}
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void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
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void SDL_WinRTApp::Initialize(CoreApplicationView ^ applicationView)
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{
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applicationView->Activated +=
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ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnAppActivated);
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ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs ^>(this, &SDL_WinRTApp::OnAppActivated);
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CoreApplication::Suspending +=
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ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
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ref new EventHandler<SuspendingEventArgs ^>(this, &SDL_WinRTApp::OnSuspending);
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CoreApplication::Resuming +=
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ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnResuming);
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ref new EventHandler<Platform::Object ^>(this, &SDL_WinRTApp::OnResuming);
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CoreApplication::Exiting +=
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ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnExiting);
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ref new EventHandler<Platform::Object ^>(this, &SDL_WinRTApp::OnExiting);
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#if NTDDI_VERSION >= NTDDI_WIN10
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/* HACK ALERT! Xbox One doesn't seem to detect gamepads unless something
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@ -192,37 +187,36 @@ void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
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sure that gamepad detection works later on, if requested.
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*/
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Windows::Gaming::Input::Gamepad::GamepadAdded +=
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ref new Windows::Foundation::EventHandler<Windows::Gaming::Input::Gamepad^>(
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this, &SDL_WinRTApp::OnGamepadAdded
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);
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ref new Windows::Foundation::EventHandler<Windows::Gaming::Input::Gamepad ^>(
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this, &SDL_WinRTApp::OnGamepadAdded);
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#endif
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}
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#if NTDDI_VERSION > NTDDI_WIN8
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void SDL_WinRTApp::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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void SDL_WinRTApp::OnOrientationChanged(DisplayInformation ^ sender, Object ^ args)
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#else
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void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
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void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
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#endif
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{
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#if LOG_ORIENTATION_EVENTS==1
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#if LOG_ORIENTATION_EVENTS == 1
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{
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CoreWindow^ window = CoreWindow::GetForCurrentThread();
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CoreWindow ^ window = CoreWindow::GetForCurrentThread();
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if (window) {
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SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Bounds={%f,%f,%f,%f}\n",
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
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window->Bounds.X,
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window->Bounds.Y,
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window->Bounds.Width,
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window->Bounds.Height);
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
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window->Bounds.X,
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window->Bounds.Y,
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window->Bounds.Width,
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window->Bounds.Height);
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} else {
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SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
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}
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}
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#endif
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@ -239,108 +233,106 @@ void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
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// I'm not currently sure why this is, but it seems to work fine. -- David L.
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//
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// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
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SDL_Window * window = WINRT_GlobalSDLWindow;
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SDL_Window *window = WINRT_GlobalSDLWindow;
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if (window) {
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SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SIZE_CHANGED, w, h);
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}
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#endif
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}
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void SDL_WinRTApp::SetWindow(CoreWindow^ window)
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void SDL_WinRTApp::SetWindow(CoreWindow ^ window)
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{
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#if LOG_WINDOW_EVENTS==1
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#if LOG_WINDOW_EVENTS == 1
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SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window bounds={%f, %f, %f,%f}\n",
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
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window->Bounds.X,
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window->Bounds.Y,
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window->Bounds.Width,
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window->Bounds.Height);
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__FUNCTION__,
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WINRT_DISPLAY_PROPERTY(CurrentOrientation),
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WINRT_DISPLAY_PROPERTY(NativeOrientation),
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WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
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window->Bounds.X,
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window->Bounds.Y,
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window->Bounds.Width,
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window->Bounds.Height);
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#endif
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window->SizeChanged +=
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ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
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window->SizeChanged +=
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ref new TypedEventHandler<CoreWindow ^, WindowSizeChangedEventArgs ^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
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window->VisibilityChanged +=
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ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
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ref new TypedEventHandler<CoreWindow ^, VisibilityChangedEventArgs ^>(this, &SDL_WinRTApp::OnVisibilityChanged);
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window->Activated +=
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ref new TypedEventHandler<CoreWindow^, WindowActivatedEventArgs^>(this, &SDL_WinRTApp::OnWindowActivated);
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ref new TypedEventHandler<CoreWindow ^, WindowActivatedEventArgs ^>(this, &SDL_WinRTApp::OnWindowActivated);
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window->Closed +=
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ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
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window->Closed +=
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ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &SDL_WinRTApp::OnWindowClosed);
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
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#endif
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window->PointerPressed +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerPressed);
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window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerMoved);
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window->PointerReleased +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerReleased);
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window->PointerEntered +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerEntered);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerEntered);
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window->PointerExited +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerExited);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerExited);
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window->PointerWheelChanged +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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// Retrieves relative-only mouse movements:
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Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
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ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &SDL_WinRTApp::OnMouseMoved);
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ref new TypedEventHandler<MouseDevice ^, MouseEventArgs ^>(this, &SDL_WinRTApp::OnMouseMoved);
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#endif
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window->KeyDown +=
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyDown);
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ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &SDL_WinRTApp::OnKeyDown);
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window->KeyUp +=
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ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
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ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &SDL_WinRTApp::OnKeyUp);
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window->CharacterReceived +=
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ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
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ref new TypedEventHandler<CoreWindow ^, CharacterReceivedEventArgs ^>(this, &SDL_WinRTApp::OnCharacterReceived);
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#if NTDDI_VERSION >= NTDDI_WIN10
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Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
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ref new EventHandler<BackRequestedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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ref new EventHandler<BackRequestedEventArgs ^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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HardwareButtons::BackPressed +=
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ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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ref new EventHandler<BackPressedEventArgs ^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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#endif
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#if NTDDI_VERSION > NTDDI_WIN8
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DisplayInformation::GetForCurrentView()->OrientationChanged +=
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ref new TypedEventHandler<Windows::Graphics::Display::DisplayInformation^, Object^>(this, &SDL_WinRTApp::OnOrientationChanged);
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ref new TypedEventHandler<Windows::Graphics::Display::DisplayInformation ^, Object ^>(this, &SDL_WinRTApp::OnOrientationChanged);
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#else
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DisplayProperties::OrientationChanged +=
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ref new DisplayPropertiesEventHandler(this, &SDL_WinRTApp::OnOrientationChanged);
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#endif
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#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
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#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
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// Make sure we know when a user has opened the app's settings pane.
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// This is needed in order to display a privacy policy, which needs
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// to be done for network-enabled apps, as per Windows Store requirements.
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using namespace Windows::UI::ApplicationSettings;
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SettingsPane::GetForCurrentView()->CommandsRequested +=
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ref new TypedEventHandler<SettingsPane^, SettingsPaneCommandsRequestedEventArgs^>
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(this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
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ref new TypedEventHandler<SettingsPane ^, SettingsPaneCommandsRequestedEventArgs ^>(this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
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#endif
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}
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void SDL_WinRTApp::Load(Platform::String^ entryPoint)
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void SDL_WinRTApp::Load(Platform::String ^ entryPoint)
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{
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}
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|
@ -366,7 +358,7 @@ void SDL_WinRTApp::Run()
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static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
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{
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SDL_Event events[128];
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const int count = SDL_PeepEvents(events, sizeof(events)/sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
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const int count = SDL_PeepEvents(events, sizeof(events) / sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
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for (int i = 0; i < count; ++i) {
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if (events[i].window.event == windowEventID) {
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return true;
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|
@ -381,7 +373,7 @@ bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
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if (m_windowVisible) {
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return false;
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}
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/* Don't wait until the window-hide events finish processing.
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* Do note that if an app-suspend event is sent (as indicated
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* by SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND
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|
@ -430,17 +422,17 @@ void SDL_WinRTApp::Uninitialize()
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#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
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void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
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Windows::UI::ApplicationSettings::SettingsPane ^p,
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Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
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Windows::UI::ApplicationSettings::SettingsPane ^ p,
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Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^ args)
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{
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using namespace Platform;
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using namespace Windows::UI::ApplicationSettings;
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using namespace Windows::UI::Popups;
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String ^privacyPolicyURL = nullptr; // a URL to an app's Privacy Policy
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String ^privacyPolicyLabel = nullptr; // label/link text
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const char *tmpHintValue = NULL; // SDL_GetHint-retrieved value, used immediately
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wchar_t *tmpStr = NULL; // used for UTF8 to UCS2 conversion
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String ^ privacyPolicyURL = nullptr; // a URL to an app's Privacy Policy
|
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String ^ privacyPolicyLabel = nullptr; // label/link text
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const char *tmpHintValue = NULL; // SDL_GetHint-retrieved value, used immediately
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wchar_t *tmpStr = NULL; // used for UTF8 to UCS2 conversion
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// Setup a 'Privacy Policy' link, if one is available (via SDL_GetHint):
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tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_URL);
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|
@ -464,39 +456,39 @@ void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
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// Register the link, along with a handler to be called if and when it is
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// clicked:
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auto cmd = ref new SettingsCommand(L"privacyPolicy", privacyPolicyLabel,
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ref new UICommandInvokedHandler([=](IUICommand ^) {
|
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Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
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}));
|
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ref new UICommandInvokedHandler([=](IUICommand ^) {
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Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
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}));
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args->Request->ApplicationCommands->Append(cmd);
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}
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||||
}
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#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
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void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
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void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow ^ sender, WindowSizeChangedEventArgs ^ args)
|
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{
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#if LOG_WINDOW_EVENTS==1
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||||
#if LOG_WINDOW_EVENTS == 1
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SDL_Log("%s, size={%f,%f}, bounds={%f,%f,%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
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__FUNCTION__,
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args->Size.Width, args->Size.Height,
|
||||
sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height,
|
||||
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
|
||||
WINRT_DISPLAY_PROPERTY(NativeOrientation),
|
||||
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
__FUNCTION__,
|
||||
args->Size.Width, args->Size.Height,
|
||||
sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height,
|
||||
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
|
||||
WINRT_DISPLAY_PROPERTY(NativeOrientation),
|
||||
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
#endif
|
||||
|
||||
WINRT_ProcessWindowSizeChange();
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow ^ sender, VisibilityChangedEventArgs ^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
#if LOG_WINDOW_EVENTS == 1
|
||||
SDL_Log("%s, visible?=%s, bounds={%f,%f,%f,%f}, WINRT_GlobalSDLWindow?=%s\n",
|
||||
__FUNCTION__,
|
||||
(args->Visible ? "yes" : "no"),
|
||||
sender->Bounds.X, sender->Bounds.Y,
|
||||
sender->Bounds.Width, sender->Bounds.Height,
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
__FUNCTION__,
|
||||
(args->Visible ? "yes" : "no"),
|
||||
sender->Bounds.X, sender->Bounds.Y,
|
||||
sender->Bounds.Width, sender->Bounds.Height,
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
#endif
|
||||
|
||||
m_windowVisible = args->Visible;
|
||||
|
@ -527,12 +519,12 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnWindowActivated(CoreWindow ^ sender, WindowActivatedEventArgs ^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
#if LOG_WINDOW_EVENTS == 1
|
||||
SDL_Log("%s, WINRT_GlobalSDLWindow?=%s\n\n",
|
||||
__FUNCTION__,
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
__FUNCTION__,
|
||||
(WINRT_GlobalSDLWindow ? "yes" : "no"));
|
||||
#endif
|
||||
|
||||
/* There's no property in Win 8.x to tell whether a window is active or
|
||||
|
@ -542,14 +534,14 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg
|
|||
*/
|
||||
sender->CustomProperties->Insert("SDLHelperWindowActivationState", args->WindowActivationState);
|
||||
|
||||
SDL_Window * window = WINRT_GlobalSDLWindow;
|
||||
SDL_Window *window = WINRT_GlobalSDLWindow;
|
||||
if (window) {
|
||||
if (args->WindowActivationState != CoreWindowActivationState::Deactivated) {
|
||||
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
||||
if (SDL_GetKeyboardFocus() != window) {
|
||||
SDL_SetKeyboardFocus(window);
|
||||
}
|
||||
|
||||
|
||||
/* Send a mouse-motion event as appropriate.
|
||||
This doesn't work when called from OnPointerEntered, at least
|
||||
not in WinRT CoreWindow apps (as OnPointerEntered doesn't
|
||||
|
@ -565,13 +557,13 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg
|
|||
#endif
|
||||
|
||||
/* TODO, WinRT: see if the Win32 bugfix from https://hg.libsdl.org/SDL/rev/d278747da408 needs to be applied (on window activation) */
|
||||
//WIN_CheckAsyncMouseRelease(data);
|
||||
// WIN_CheckAsyncMouseRelease(data);
|
||||
|
||||
/* TODO, WinRT: implement clipboard support, if possible */
|
||||
///*
|
||||
// * FIXME: Update keyboard state
|
||||
// */
|
||||
//WIN_CheckClipboardUpdate(data->videodata);
|
||||
// WIN_CheckClipboardUpdate(data->videodata);
|
||||
|
||||
// HACK: Resetting the mouse-cursor here seems to fix
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=3217, whereby a
|
||||
|
@ -589,20 +581,20 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
|
||||
void SDL_WinRTApp::OnWindowClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args)
|
||||
{
|
||||
#if LOG_WINDOW_EVENTS==1
|
||||
#if LOG_WINDOW_EVENTS == 1
|
||||
SDL_Log("%s\n", __FUNCTION__);
|
||||
#endif
|
||||
m_windowClosed = true;
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnAppActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnAppActivated(CoreApplicationView ^ applicationView, IActivatedEventArgs ^ args)
|
||||
{
|
||||
CoreWindow::GetForCurrentThread()->Activate();
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
|
||||
void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^ args)
|
||||
{
|
||||
// Save app state asynchronously after requesting a deferral. Holding a deferral
|
||||
// indicates that the application is busy performing suspending operations. Be
|
||||
|
@ -618,9 +610,8 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
|
|||
// this could be important.
|
||||
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
|
||||
|
||||
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
|
||||
create_task([this, deferral]()
|
||||
{
|
||||
SuspendingDeferral ^ deferral = args->SuspendingOperation->GetDeferral();
|
||||
create_task([this, deferral]() {
|
||||
// Send an app did-enter-background event immediately to observers.
|
||||
// CoreDispatcher::ProcessEvents, which is the backbone on which
|
||||
// SDL_WinRTApp::PumpEvents is built, will not return to its caller
|
||||
|
@ -635,7 +626,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
|
|||
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
|
||||
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
|
||||
if (WINRT_GlobalSDLWindow) {
|
||||
SDL_Renderer * renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
|
||||
SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
|
||||
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
|
||||
D3D11_Trim(renderer);
|
||||
}
|
||||
|
@ -646,7 +637,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
|
|||
});
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
||||
void SDL_WinRTApp::OnResuming(Platform::Object ^ sender, Platform::Object ^ args)
|
||||
{
|
||||
// Restore any data or state that was unloaded on suspend. By default, data
|
||||
// and state are persisted when resuming from suspend. Note that these events
|
||||
|
@ -655,29 +646,28 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
|||
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
|
||||
void SDL_WinRTApp::OnExiting(Platform::Object ^ sender, Platform::Object ^ args)
|
||||
{
|
||||
SDL_SendAppEvent(SDL_APP_TERMINATING);
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
|
||||
static void WINRT_LogPointerEvent(const char *header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
|
||||
{
|
||||
Uint8 button, pressed;
|
||||
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
|
||||
WINRT_GetSDLButtonForPointerPoint(pt, &button, &pressed);
|
||||
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d pressed=%d\n",
|
||||
header,
|
||||
pt->Position.X, pt->Position.Y,
|
||||
transformedPoint.X, transformedPoint.Y,
|
||||
pt->Properties->MouseWheelDelta,
|
||||
pt->FrameId,
|
||||
pt->PointerId,
|
||||
button,
|
||||
pressed);
|
||||
header,
|
||||
pt->Position.X, pt->Position.Y,
|
||||
transformedPoint.X, transformedPoint.Y,
|
||||
pt->Properties->MouseWheelDelta,
|
||||
pt->FrameId,
|
||||
pt->PointerId,
|
||||
button,
|
||||
pressed);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerPressed(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
|
@ -686,7 +676,7 @@ void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
|
|||
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerMoved(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
|
@ -695,16 +685,16 @@ void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
|
|||
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerReleased(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
#endif
|
||||
|
||||
|
||||
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerEntered(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerEntered(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer entered", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
|
@ -713,7 +703,7 @@ void SDL_WinRTApp::OnPointerEntered(CoreWindow^ sender, PointerEventArgs^ args)
|
|||
WINRT_ProcessPointerEnteredEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerExited(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerExited(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer exited", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
|
@ -722,7 +712,7 @@ void SDL_WinRTApp::OnPointerExited(CoreWindow^ sender, PointerEventArgs^ args)
|
|||
WINRT_ProcessPointerExitedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
|
||||
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow ^ sender, PointerEventArgs ^ args)
|
||||
{
|
||||
#if LOG_POINTER_EVENTS
|
||||
WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
|
||||
|
@ -731,22 +721,22 @@ void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ a
|
|||
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
|
||||
void SDL_WinRTApp::OnMouseMoved(MouseDevice ^ mouseDevice, MouseEventArgs ^ args)
|
||||
{
|
||||
WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
|
||||
{
|
||||
WINRT_ProcessKeyDownEvent(args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
||||
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
|
||||
{
|
||||
WINRT_ProcessKeyUpEvent(args);
|
||||
}
|
||||
|
||||
void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CharacterReceivedEventArgs ^ args)
|
||||
{
|
||||
WINRT_ProcessCharacterReceivedEvent(args);
|
||||
}
|
||||
|
@ -763,13 +753,13 @@ static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
|
|||
}
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object ^ sender, Windows::UI::Core::BackRequestedEventArgs ^ args)
|
||||
|
||||
{
|
||||
WINRT_OnBackButtonPressed(args);
|
||||
}
|
||||
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
|
||||
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object ^ sender, Windows::Phone::UI::Input::BackPressedEventArgs ^ args)
|
||||
|
||||
{
|
||||
WINRT_OnBackButtonPressed(args);
|
||||
|
@ -777,7 +767,7 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone:
|
|||
#endif
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||
void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad)
|
||||
void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ gamepad)
|
||||
{
|
||||
/* HACK ALERT: Nothing needs to be done here, as this method currently
|
||||
only exists to allow something to be registered with Win10's
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue