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https://github.com/libsdl-org/SDL.git
synced 2025-05-21 20:28:28 +00:00
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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14b902faca
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781 changed files with 51659 additions and 55763 deletions
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@ -51,13 +51,13 @@ using namespace Windows::Media::Devices;
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using namespace Windows::Foundation;
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using namespace Microsoft::WRL;
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static Platform::String^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0";
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static Platform::String ^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0";
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static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
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static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
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extern "C" {
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SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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}
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/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
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@ -71,20 +71,20 @@ static DevIdList *deviceid_list = NULL;
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class SDL_WasapiDeviceEventHandler
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{
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public:
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public:
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SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
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~SDL_WasapiDeviceEventHandler();
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void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
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void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args);
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void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
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void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
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SDL_semaphore* completed;
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void OnDeviceAdded(DeviceWatcher ^ sender, DeviceInformation ^ args);
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void OnDeviceRemoved(DeviceWatcher ^ sender, DeviceInformationUpdate ^ args);
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void OnDeviceUpdated(DeviceWatcher ^ sender, DeviceInformationUpdate ^ args);
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void OnEnumerationCompleted(DeviceWatcher ^ sender, Platform::Object ^ args);
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void OnDefaultRenderDeviceChanged(Platform::Object ^ sender, DefaultAudioRenderDeviceChangedEventArgs ^ args);
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void OnDefaultCaptureDeviceChanged(Platform::Object ^ sender, DefaultAudioCaptureDeviceChangedEventArgs ^ args);
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SDL_semaphore *completed;
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private:
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private:
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const SDL_bool iscapture;
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DeviceWatcher^ watcher;
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DeviceWatcher ^ watcher;
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Windows::Foundation::EventRegistrationToken added_handler;
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Windows::Foundation::EventRegistrationToken removed_handler;
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Windows::Foundation::EventRegistrationToken updated_handler;
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@ -93,29 +93,27 @@ private:
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};
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SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
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: iscapture(_iscapture)
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, completed(SDL_CreateSemaphore(0))
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: iscapture(_iscapture), completed(SDL_CreateSemaphore(0))
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{
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if (!completed)
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return; // uhoh.
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return; // uhoh.
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Platform::String^ selector = _iscapture ? MediaDevice::GetAudioCaptureSelector() :
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MediaDevice::GetAudioRenderSelector();
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Platform::Collections::Vector<Platform::String^> properties;
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Platform::String ^ selector = _iscapture ? MediaDevice::GetAudioCaptureSelector() : MediaDevice::GetAudioRenderSelector();
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Platform::Collections::Vector<Platform::String ^> properties;
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properties.Append(SDL_PKEY_AudioEngine_DeviceFormat);
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watcher = DeviceInformation::CreateWatcher(selector, properties.GetView());
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if (!watcher)
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return; // uhoh.
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return; // uhoh.
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// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
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added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
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removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
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updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
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completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } );
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added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher ^, DeviceInformation ^>([this](DeviceWatcher ^ sender, DeviceInformation ^ args) { OnDeviceAdded(sender, args); });
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removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher ^, DeviceInformationUpdate ^>([this](DeviceWatcher ^ sender, DeviceInformationUpdate ^ args) { OnDeviceRemoved(sender, args); });
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updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher ^, DeviceInformationUpdate ^>([this](DeviceWatcher ^ sender, DeviceInformationUpdate ^ args) { OnDeviceUpdated(sender, args); });
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completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher ^, Platform::Object ^>([this](DeviceWatcher ^ sender, Platform::Object ^ args) { OnEnumerationCompleted(sender, args); });
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if (iscapture) {
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default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
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default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object ^, DefaultAudioCaptureDeviceChangedEventArgs ^>([this](Platform::Object ^ sender, DefaultAudioCaptureDeviceChangedEventArgs ^ args) { OnDefaultCaptureDeviceChanged(sender, args); });
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} else {
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default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
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default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object ^, DefaultAudioRenderDeviceChangedEventArgs ^>([this](Platform::Object ^ sender, DefaultAudioRenderDeviceChangedEventArgs ^ args) { OnDefaultRenderDeviceChanged(sender, args); });
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}
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watcher->Start();
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}
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@ -142,17 +140,16 @@ SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
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}
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
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void SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher ^ sender, DeviceInformation ^ info)
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{
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SDL_assert(sender == this->watcher);
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char *utf8dev = WIN_StringToUTF8(info->Name->Data());
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if (utf8dev) {
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WAVEFORMATEXTENSIBLE fmt;
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Platform::Object^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat);
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Platform::Object ^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat);
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if (obj) {
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IPropertyValue^ property = (IPropertyValue^) obj;
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Platform::Array<unsigned char>^ data;
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IPropertyValue ^ property = (IPropertyValue ^) obj;
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Platform::Array<unsigned char> ^ data;
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property->GetUInt8Array(&data);
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SDL_memcpy(&fmt, data->Data, SDL_min(data->Length, sizeof(WAVEFORMATEXTENSIBLE)));
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} else {
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@ -164,41 +161,35 @@ SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInforma
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}
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
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void SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher ^ sender, DeviceInformationUpdate ^ info)
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{
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SDL_assert(sender == this->watcher);
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WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
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void SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher ^ sender, DeviceInformationUpdate ^ args)
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{
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SDL_assert(sender == this->watcher);
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}
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void
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SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args)
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void SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher ^ sender, Platform::Object ^ args)
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{
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SDL_assert(sender == this->watcher);
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SDL_SemPost(this->completed);
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}
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void
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SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
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void SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object ^ sender, DefaultAudioRenderDeviceChangedEventArgs ^ args)
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{
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SDL_assert(this->iscapture);
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SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
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}
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void
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SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
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void SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object ^ sender, DefaultAudioCaptureDeviceChangedEventArgs ^ args)
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{
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SDL_assert(!this->iscapture);
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SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
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}
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static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
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static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
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@ -238,10 +229,11 @@ void WASAPI_EnumerateEndpoints(void)
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SDL_SemWait(capture_device_event_handler->completed);
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}
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struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
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struct SDL_WasapiActivationHandler : public RuntimeClass<RuntimeClassFlags<ClassicCom>, FtmBase, IActivateAudioInterfaceCompletionHandler>
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{
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SDL_WasapiActivationHandler() : device(nullptr) {}
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STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
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STDMETHOD(ActivateCompleted)
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(IActivateAudioInterfaceAsyncOperation *operation);
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SDL_AudioDevice *device;
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};
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return S_OK;
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}
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void
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WASAPI_PlatformDeleteActivationHandler(void *handler)
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void WASAPI_PlatformDeleteActivationHandler(void *handler)
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{
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((SDL_WasapiActivationHandler *) handler)->Release();
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((SDL_WasapiActivationHandler *)handler)->Release();
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}
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int
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WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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int WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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{
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return SDL_Unsupported();
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}
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int
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WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
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int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
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{
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LPCWSTR devid = _this->hidden->devid;
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Platform::String^ defdevid;
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Platform::String ^ defdevid;
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if (devid == nullptr) {
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defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
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return SDL_SetError("Failed to allocate WASAPI activation handler");
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}
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handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
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handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
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handler.Get()->device = _this;
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_this->hidden->activation_handler = handler.Get();
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WASAPI_RefDevice(_this); /* completion handler will unref it. */
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WASAPI_RefDevice(_this); /* completion handler will unref it. */
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IActivateAudioInterfaceAsyncOperation *async = nullptr;
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const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
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return 0;
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}
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void
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WASAPI_PlatformThreadInit(_THIS)
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void WASAPI_PlatformThreadInit(_THIS)
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{
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// !!! FIXME: set this thread to "Pro Audio" priority.
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}
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void
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WASAPI_PlatformThreadDeinit(_THIS)
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void WASAPI_PlatformThreadDeinit(_THIS)
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{
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// !!! FIXME: set this thread to "Pro Audio" priority.
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}
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/* Everything below was copied from SDL_wasapi.c, before it got moved to SDL_immdevice.c! */
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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extern "C" SDL_AudioFormat
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WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
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return 0;
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}
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static void
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WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
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static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
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{
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DevIdList *i;
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DevIdList *next;
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}
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}
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static void
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WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
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static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
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{
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DevIdList *devidlist;
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SDL_AudioSpec spec;
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phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
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available and switch automatically. (!!! FIXME...?) */
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/* see if we already have this one. */
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/* see if we already have this one. */
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for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
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if (SDL_wcscmp(devidlist->str, devid) == 0) {
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return; /* we already have this. */
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return; /* we already have this. */
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}
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}
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devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
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if (devidlist == NULL) {
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return; /* oh well. */
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return; /* oh well. */
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}
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devid = SDL_wcsdup(devid);
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if (!devid) {
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SDL_free(devidlist);
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return; /* oh well. */
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return; /* oh well. */
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}
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devidlist->str = (WCHAR *)devid;
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SDL_AddAudioDevice(iscapture, devname, &spec, (void *)devid);
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}
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#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
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#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
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/* vi: set ts=4 sw=4 expandtab: */
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