Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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781 changed files with 51659 additions and 55763 deletions
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@ -20,8 +20,6 @@
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*/
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#include "SDL_internal.h"
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/* convert the guid to a printable string */
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void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)
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{
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@ -32,7 +30,7 @@ void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)
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return;
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}
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for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
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for (i = 0; i < sizeof(guid.data) && i < (cbGUID - 1) / 2; i++) {
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/* each input byte writes 2 ascii chars, and might write a null byte. */
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/* If we don't have room for next input byte, stop */
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unsigned char c = guid.data[i];
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@ -71,7 +69,7 @@ static unsigned char nibble(unsigned char c)
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SDL_GUID SDL_GUIDFromString(const char *pchGUID)
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{
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SDL_GUID guid;
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int maxoutputbytes= sizeof(guid);
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int maxoutputbytes = sizeof(guid);
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size_t len = SDL_strlen(pchGUID);
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Uint8 *p;
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size_t i;
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@ -82,8 +80,8 @@ SDL_GUID SDL_GUIDFromString(const char *pchGUID)
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SDL_memset(&guid, 0x00, sizeof(guid));
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p = (Uint8 *)&guid;
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for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
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*p = (nibble((unsigned char)pchGUID[i]) << 4) | nibble((unsigned char)pchGUID[i+1]);
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for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i += 2, p++) {
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*p = (nibble((unsigned char)pchGUID[i]) << 4) | nibble((unsigned char)pchGUID[i + 1]);
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}
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return guid;
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