Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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build-scripts/clang-format-src.sh
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build-scripts/clang-format-src.sh
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#!/bin/sh
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cd "$(dirname $0)/../src"
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echo "Running clang-format in $(pwd)"
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find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
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# Revert third-party code
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git checkout \
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events/imKStoUCS.* \
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hidapi \
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joystick/controller_type.c \
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joystick/controller_type.h \
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joystick/hidapi/steam/controller_constants.h \
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joystick/hidapi/steam/controller_structs.h \
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libm \
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stdlib/SDL_malloc.c \
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stdlib/SDL_qsort.c \
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stdlib/SDL_strtokr.c \
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video/arm \
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video/khronos \
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video/x11/edid-parse.c \
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video/yuv2rgb
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clang-format -i hidapi/SDL_hidapi.c
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# Revert generated code
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git checkout dynapi/SDL_dynapi_overrides.h
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git checkout dynapi/SDL_dynapi_procs.h
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git checkout render/metal/SDL_shaders_metal_*.h
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echo "clang-format complete!"
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