audio: Fix up some things that broke when rebasing the branch against main.

This commit is contained in:
Ryan C. Gordon 2023-07-21 19:48:39 -04:00
parent 6567285eae
commit 5707e14716
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GPG key ID: FA148B892AB48044
4 changed files with 1 additions and 13 deletions

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@ -66,7 +66,6 @@
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
@ -511,7 +510,6 @@
#define SDL_OpenSensor SDL_OpenSensor_REAL
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
@ -579,7 +577,6 @@
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL