Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot 2024-12-22 07:09:56 +00:00
parent f0fad41f2c
commit 56cf8d8dc9
10 changed files with 165 additions and 128 deletions

View file

@ -117,8 +117,8 @@ typedef enum SDL_AppResult
* Function pointer typedef for SDL_AppInit.
*
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
* the scenes for apps using the optional main callbacks. Apps that want to use
* this should just implement SDL_AppInit directly.
* the scenes for apps using the optional main callbacks. Apps that want to
* use this should just implement SDL_AppInit directly.
*
* \param appstate a place where the app can optionally store a pointer for
* future use.
@ -136,8 +136,8 @@ typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, cha
* Function pointer typedef for SDL_AppIterate.
*
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
* the scenes for apps using the optional main callbacks. Apps that want to use
* this should just implement SDL_AppIterate directly.
* the scenes for apps using the optional main callbacks. Apps that want to
* use this should just implement SDL_AppIterate directly.
*
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
@ -151,8 +151,8 @@ typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate);
* Function pointer typedef for SDL_AppEvent.
*
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
* the scenes for apps using the optional main callbacks. Apps that want to use
* this should just implement SDL_AppEvent directly.
* the scenes for apps using the optional main callbacks. Apps that want to
* use this should just implement SDL_AppEvent directly.
*
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
* \param event the new event for the app to examine.
@ -167,8 +167,8 @@ typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *ev
* Function pointer typedef for SDL_AppQuit.
*
* These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind
* the scenes for apps using the optional main callbacks. Apps that want to use
* this should just implement SDL_AppEvent directly.
* the scenes for apps using the optional main callbacks. Apps that want to
* use this should just implement SDL_AppEvent directly.
*
* \param appstate an optional pointer, provided by the app in SDL_AppInit.
* \param result the result code that terminated the app (success or failure).