mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-04 19:07:40 +00:00
Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
parent
f0fad41f2c
commit
56cf8d8dc9
10 changed files with 165 additions and 128 deletions
|
@ -2238,24 +2238,24 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
|
|||
* - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
|
||||
* the program to run, any arguments, and a NULL pointer, e.g. const char
|
||||
* *args[] = { "myprogram", "argument", NULL }. This is a required property.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
|
||||
* texture to a color with this red intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
|
||||
* texture to a color with this green intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
|
||||
* texture to a color with this blue intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
|
||||
* texture to a color with this alpha intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
|
||||
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
||||
* to a color with this red intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if
|
||||
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
||||
* to a color with this green intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if
|
||||
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
||||
* to a color with this blue intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if
|
||||
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
|
||||
* to a color with this alpha intensity. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear
|
||||
* the texture to a depth of this value. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8`: (Direct3D 12 only)
|
||||
* if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear
|
||||
* the texture to a stencil of this value. Defaults to zero.
|
||||
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8`: (Direct3D 12
|
||||
* only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
|
||||
* clear the texture to a stencil of this value. Defaults to zero.
|
||||
*
|
||||
* \param device a GPU Context.
|
||||
* \param createinfo a struct describing the state of the texture to create.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue