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Renderer colors now have floating point precision
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parent
da8fc70a83
commit
554f0625d3
21 changed files with 603 additions and 347 deletions
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@ -141,13 +141,13 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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SDL_RenderFillRect(renderer, &temp);
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} else {
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/* Draw two triangles, filled, uniform */
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SDL_Color color;
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SDL_FColor color;
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SDL_Vertex verts[3];
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SDL_zeroa(verts);
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color.r = 0xFF;
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color.g = 0xFF;
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color.b = 0xFF;
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color.a = 0xFF;
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color.r = 1.0f;
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color.g = 1.0f;
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color.b = 1.0f;
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color.a = 1.0f;
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verts[0].position.x = temp.x;
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verts[0].position.y = temp.y;
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@ -243,9 +243,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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SDL_Vertex *verts = (SDL_Vertex *)SDL_malloc(num_sprites * sizeof(SDL_Vertex) * 6);
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SDL_Vertex *verts2 = verts;
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if (verts) {
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SDL_Color color;
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SDL_GetTextureColorMod(sprite, &color.r, &color.g, &color.b);
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SDL_GetTextureAlphaMod(sprite, &color.a);
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SDL_FColor color;
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SDL_GetTextureColorModFloat(sprite, &color.r, &color.g, &color.b);
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SDL_GetTextureAlphaModFloat(sprite, &color.a);
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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/* 0 */
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@ -314,9 +314,9 @@ static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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int *indices2 = indices;
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if (verts && indices) {
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int pos = 0;
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SDL_Color color;
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SDL_GetTextureColorMod(sprite, &color.r, &color.g, &color.b);
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SDL_GetTextureAlphaMod(sprite, &color.a);
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SDL_FColor color;
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SDL_GetTextureColorModFloat(sprite, &color.r, &color.g, &color.b);
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SDL_GetTextureAlphaModFloat(sprite, &color.a);
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for (i = 0; i < num_sprites; ++i) {
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position = &positions[i];
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/* 0 */
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