More non C89 compliant comments
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28 changed files with 252 additions and 248 deletions
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@ -79,16 +79,16 @@ static int main_testImpliedJoystickInit (void *arg)
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#else
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int initialized_system;
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// First initialize the controller
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/* First initialize the controller */
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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// Then make sure this implicitly initialized the joystick subsystem
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/* Then make sure this implicitly initialized the joystick subsystem */
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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// Then quit the controller, and make sure that implicitly also quits the
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// joystick subsystem
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/* Then quit the controller, and make sure that implicitly also quits the */
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/* joystick subsystem */
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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@ -104,17 +104,17 @@ static int main_testImpliedJoystickQuit (void *arg)
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#else
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int initialized_system;
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// First initialize the controller and the joystick (explicitly)
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/* First initialize the controller and the joystick (explicitly) */
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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// Then make sure they're both initialized properly
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/* Then make sure they're both initialized properly */
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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// Then quit the controller, and make sure that it does NOT quit the
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// explicitly initialized joystick subsystem.
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/* Then quit the controller, and make sure that it does NOT quit the */
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/* explicitly initialized joystick subsystem. */
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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