From 54c7aa9c9004b08e470dba38da5cbd6cd92176fb Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 28 Feb 2025 00:42:06 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index e67dfc4244..3352545d4b 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -513,8 +513,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, * If a rendering target is active, this will return the size of the rendering * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). * - * Rendering target or not, the output will be adjusted by the current - * logical presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). * * \param renderer the rendering context. * \param w a pointer filled in with the current width. @@ -1370,10 +1370,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend * scale the output to whatever is available, regardless of how a user resizes * a window, or if the display is high DPI. * - * Logical presentation can be used with both render target textures - * and the renderer's window; the state is unique to each render target, and - * this function sets the state for the current render target. It might be - * useful to draw to a texture that matches the window dimensions with logical + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical * presentation enabled, and then draw that texture across the entire window * with logical presentation disabled. Be careful not to render both with * logical presentation enabled, however, as this could produce @@ -1386,13 +1386,13 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend * specific dimensions but to make fonts look sharp, the app turns off logical * presentation while drawing text, for example. * - * For the renderer's window, letterboxing is drawn into the framebuffer - * if logical presentation is enabled during SDL_RenderPresent; be sure to + * For the renderer's window, letterboxing is drawn into the framebuffer if + * logical presentation is enabled during SDL_RenderPresent; be sure to * reenable it before presenting if you were toggling it, otherwise the * letterbox areas might have artifacts from previous frames (or artifacts * from external overlays, etc). Letterboxing is never drawn into texture - * render targets; be sure to call SDL_RenderClear() before drawing into - * the texture so the letterboxing areas are cleared, if appropriate. + * render targets; be sure to call SDL_RenderClear() before drawing into the + * texture so the letterboxing areas are cleared, if appropriate. * * You can convert coordinates in an event into rendering coordinates using * SDL_ConvertEventToRenderCoordinates(). @@ -1651,8 +1651,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S /** * Set the clip rectangle for rendering on the specified target. * - * Each render target has its own clip rectangle. This function - * sets the cliprect for the current render target. + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. * * \param renderer the rendering context. * \param rect an SDL_Rect structure representing the clip area, relative to @@ -1672,8 +1672,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c /** * Get the clip rectangle for the current target. * - * Each render target has its own clip rectangle. This function - * gets the cliprect for the current render target. + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. * * \param renderer the rendering context. * \param rect an SDL_Rect structure filled in with the current clipping area @@ -1693,8 +1693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, S /** * Get whether clipping is enabled on the given render target. * - * Each render target has its own clip rectangle. This function - * checks the cliprect for the current render target. + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. * * \param renderer the rendering context. * \returns true if clipping is enabled or false if not; call SDL_GetError()