Added the Chrome HDR tonemap operator
Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
This commit is contained in:
parent
4ba6aeee9d
commit
54c2ba6afd
50 changed files with 15111 additions and 21123 deletions
|
@ -39,20 +39,8 @@
|
|||
#include "D3D12_PixelShader_Textures.h"
|
||||
#undef g_main
|
||||
|
||||
#define g_main D3D12_PixelShader_YUV
|
||||
#include "D3D12_PixelShader_YUV.h"
|
||||
#undef g_main
|
||||
|
||||
#define g_main D3D12_PixelShader_NV12
|
||||
#include "D3D12_PixelShader_NV12.h"
|
||||
#undef g_main
|
||||
|
||||
#define g_main D3D12_PixelShader_NV21
|
||||
#include "D3D12_PixelShader_NV21.h"
|
||||
#undef g_main
|
||||
|
||||
#define g_main D3D12_PixelShader_HDR10
|
||||
#include "D3D12_PixelShader_HDR10.h"
|
||||
#define g_main D3D12_PixelShader_Advanced
|
||||
#include "D3D12_PixelShader_Advanced.h"
|
||||
#undef g_main
|
||||
|
||||
|
||||
|
@ -64,13 +52,9 @@
|
|||
#include "D3D12_VertexShader_Texture.h"
|
||||
#undef g_mainTexture
|
||||
|
||||
#define g_mainYUV D3D12_VertexShader_YUV
|
||||
#include "D3D12_VertexShader_YUV.h"
|
||||
#undef g_mainYUV
|
||||
|
||||
#define g_mainNV D3D12_VertexShader_NV
|
||||
#include "D3D12_VertexShader_NV.h"
|
||||
#undef g_mainNV
|
||||
#define g_mainAdvanced D3D12_VertexShader_Advanced
|
||||
#include "D3D12_VertexShader_Advanced.h"
|
||||
#undef g_mainAdvanced
|
||||
|
||||
|
||||
#define g_ColorRS D3D12_RootSig_Color
|
||||
|
@ -81,13 +65,9 @@
|
|||
#include "D3D12_RootSig_Texture.h"
|
||||
#undef g_TextureRS
|
||||
|
||||
#define g_YUVRS D3D12_RootSig_YUV
|
||||
#include "D3D12_RootSig_YUV.h"
|
||||
#undef g_YUVRS
|
||||
|
||||
#define g_NVRS D3D12_RootSig_NV
|
||||
#include "D3D12_RootSig_NV.h"
|
||||
#undef g_NVRS
|
||||
#define g_AdvancedRS D3D12_RootSig_Advanced
|
||||
#include "D3D12_RootSig_Advanced.h"
|
||||
#undef g_AdvancedRS
|
||||
|
||||
|
||||
static struct
|
||||
|
@ -104,20 +84,9 @@ static struct
|
|||
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
|
||||
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
|
||||
ROOTSIG_TEXTURE },
|
||||
#if SDL_HAVE_YUV
|
||||
{ D3D12_PixelShader_YUV, sizeof(D3D12_PixelShader_YUV),
|
||||
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
|
||||
ROOTSIG_YUV },
|
||||
{ D3D12_PixelShader_NV12, sizeof(D3D12_PixelShader_NV12),
|
||||
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
|
||||
ROOTSIG_NV },
|
||||
{ D3D12_PixelShader_NV21, sizeof(D3D12_PixelShader_NV21),
|
||||
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
|
||||
ROOTSIG_NV },
|
||||
{ D3D12_PixelShader_HDR10, sizeof(D3D12_PixelShader_HDR10),
|
||||
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
|
||||
ROOTSIG_NV },
|
||||
#endif
|
||||
{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
|
||||
D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
|
||||
ROOTSIG_ADVANCED },
|
||||
};
|
||||
|
||||
static struct
|
||||
|
@ -127,10 +96,7 @@ static struct
|
|||
} D3D12_rootsigs[NUM_ROOTSIGS] = {
|
||||
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
|
||||
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
|
||||
#if SDL_HAVE_YUV
|
||||
{ D3D12_RootSig_YUV, sizeof(D3D12_RootSig_YUV) },
|
||||
{ D3D12_RootSig_NV, sizeof(D3D12_RootSig_NV) },
|
||||
#endif
|
||||
{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
|
||||
};
|
||||
|
||||
void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue